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K17V11 discusion
#51
(07-29-2024, 01:24 PM)TypicalJoker Wrote:

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Is there a limit to the amount of rooms I can have? I added one no problem by simply dragging and dropping the folder into ActiveMods but now when I try to do another it doesn't show at all. Is there an extra step I need to do for some rooms?


Hi there @ TypicalJoker, actually, there is no limit of room that you can have in the game, but i would like to say one thing about your case, pay atention

You said that dragged on dropped the file into ActiveMods folder right? right, what you did was adding a new modification of that already existing room, let me explain to be more simple


Pool Room

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Pool room have it`s own .BS files, that came alongside the game when you instal it, but other rooms created by other users need to be instaled and EXIST in Addons folder, wich means, if the files of the room doens`t exist when you do `` simply dragging and dropping the folder into ActiveMods`` wont work!!!! because the ADDON doesn`t exist!! So nothing will change the room will not appear because it`s simple doesn`t exist!

Otherwise, if you have the room, and you drag and drop new texture in ActiveMod folder it will be showed on the game, take notice that you can change some things in the room with Textures ActiveMod, like color of walls, objects, animation images and other things.

So the room need to exist and be in ADDONS folder or the ones that make part of the game that we call Vanilla Rooms

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[-] The following 4 users Like Richter Belmont's post:
  • daspex (09-04-2024), K17 (07-29-2024), RidSol (07-30-2024), Roy (07-31-2024)
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#52
stefan81 Wrote:Hello Roy, I'm trying to make a high waist tights in skin color to make one with seam at the back of the legs black toes and sole with dot pattern I just can't get it right I despair can you do it for me or tell me in which forum page I can put it in as a rar file please ps my english is from google 


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Guys, I have no idea how? Maybe one of y'all Gardeners can help him?
We are everywhere and nowhere...
We are everyone and no one...
We are Legion...
We are Team K17

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#53
I got a problem with the "Custom.DP16Body26_CurvySKashaLeanBoi.zip", it has no effect on the body at all, it meant to work on a shemale body to have a femboy body or shemale with a slime chest
anybody know how to fix this ?
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#54
Any ideas why the "Long Nail" addon by SexyBASTARDO, posted in

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, isn't working in V11?

I only see one related line in the TK17V11.log:
     Addon Addons/Custom.R9Glove020.SB-LongNails.zip ignored
...and i think the game really does ignore it, because even the generated addons.idx doesn't contain any lines related to that addon.

Why would it be "ignored"?
I would understand if there was some error or missing dependency, but shouldn't i see some more related messages in the logs if that is the case?


EDIT: Never mind. I think i fixed it.
I noticed some other addons with archive names like "Custom.03.R9Whatever012", which reminded me that the names matter.
So, after renaming the addon archive to "Custom.03.R9Glove020.zip", and the folder inside the archive to "Custom.03.R9Glove020", the addon works.
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#55
Hello friends. I have one question. How do I make the position of the model, when loading pose to be the same for V11 as in VX? For V11, I installed only the necessary addons, without changing the body size and the like. What happens when the position of the body is shifted for the same pose in two different versions? Can it be corrected somehow? Thank you.


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#56
Try to disable the 8x mod in v11 or set the models body size to default,that could help.
You also could save v11-poses.
The Whole World Is A Piece Of  Shit But You Have To Handle It.
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#57
Hey, can someone share/upload a double dick addon?
thanks!
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#58
(12-14-2024, 06:15 AM)vladarr Wrote:

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Hello friends. I have one question. How do I make the position of the model, when loading pose to be the same for V11 as in VX? For V11, I installed only the necessary addons, without changing the body size and the like. What happens when the position of the body is shifted for the same pose in two different versions? Can it be corrected somehow? Thank you.

Due to different body sizes in V10 the Location of the bodies is slightly different. it is possible that a 2 or 3 actors pose is gruely mixed up in V11.

correct that direktly inside the PE .customize all sizes to medium size before.

In PE there sometimes connection of body parts set. this connections should not deleted. Choose the hip of the desired Person aktivate Keyseditbutton  to "Activate" .choose the hip manipulator and push and pull by pressing "shift" the Manipulator untill the correct position is reached and connection are correct.

 slightly changes can be done afterwards. connections are lost when u copy and paste the first Key in a new pose in PE. in Interactive poses the changes should be done in the Penetration loop. first and last key of Normal loop should replaced with this first key of the penetration loop.

in your single actor  example you can do that correction directly in the Sequencer. press ALT ,click on screen and arrows for left, right, forward ,backward ,picture up and down.or STRG for rotation. dont forget to save the sequence. also LMB to point on the floor for new location. that works also in PE.

All this customizing also works  for several actors in Sequencer Mode.

Jo12  Cool
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#59
How do I make the lights and colors work in VX? Sliders do not work for HOOK4. Only the L button works to rotate the lights around the room, but the lights on the model and dimming and lighting the room do not work.
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