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K17V11 discusion
#11
The new added models are the problem. i also have some red herings in my game .the game will always break down.
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#12
(12-04-2023, 07:03 AM)vladarr Wrote:

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Hello. Can someone tell me how to see the effects of these keys? As for the hands, only the fingers move when I do the paste, not the position of the hand. Thank you.

The buttons bulk-copy the keys for the specified body part so that you don't have to copy them one at a time by hand. A time-saver.

But they only copy the keys on the currently selected frame. If you didn't position that body part on that frame, there will be nothing to copy/paste.

There are two ways to tell if a body part was moved on that particular frame: if the body part has a red "K" next to it in the Customizer window, or by clicking the "Key" (Key Editor) button to see all keys and the frames they were set on. Click on the column where the keys are set and you can either copy/paste them using the Key Editor or go back and use the buttons.
[-] The following 2 users Like The End's post:
  • jo12 (12-05-2023), vladarr (12-05-2023)
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#13
Many rooms made for v10 crash the game during loading without any error message. I'm a little confused about which rooms can be used. For example, do H5 rooms work in this game? What about object rooms? How can I decide what kind of room is worth installing?
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#14
(12-07-2023, 04:12 AM)Karamel Wrote:

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Many rooms made for v10 crash the game during loading without any error message. I'm a little confused about which rooms can be used. For example, do H5 rooms work in this game? What about object rooms? How can I decide what kind of room is worth installing?

We ran into the issue of several addon rooms crashing V11 during development.

The issue turned out to be that they were just very poorly built rooms and V11 is not very fault-tolerant (no more sloppy coding/meshes.)

The few "bad" rooms we were able to identify had to be "blacklisted" so they wouldn't crash the program. I've run into a few rooms that only occasionally crash, so they are still allowed. On at least one occasion we found a newer version of the same room that worked with V11.

Not much we can do about poorly built rooms unfortunately. Try the room again to see if you can get it to load. If it crashes every time, let us know so we can blacklist it.
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#15
Thanks. Public black list would be great.
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#16
That's a good idea.

Though ATM, I believe there are just three Addons on the blacklist:

BBQ Party room 216
Sea Dragon Bedroom 268
The Amber Puppet.

Also, the "Gravity Earrings" (non-Hook earrings that always point straight down regardless of model position) load, but don't move and tend to point outward.
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#17
So I was finally able to try v11 out after years of using 7.5..
Not quite used to it yet but trying to make my models look as close as possible to their original state in 7.5.

Are the eye textures named something else for this version? Cant make any of the ones I have show up.
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#18
(12-30-2023, 02:15 PM)Nikole Wrote:

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So I was finally able to try v11 out after years of using 7.5..
Not quite used to it yet but trying to make my models look as close as possible to their original state in 7.5.

Are the eye textures named something else for this version? Cant make any of the ones I have show up.

Ever since VX, "numbered" textures (eg: "stockings03.png" or "eyeiris12.png") no longer need numbers. Simply put the texture (w/o number) in a folder and it will appear in the customizer listed using the folder name.
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  • Nikole (12-30-2023)
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#19
(12-30-2023, 05:58 PM)OysterMug Wrote:

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(12-30-2023, 02:15 PM)Nikole Wrote:

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So I was finally able to try v11 out after years of using 7.5..
Not quite used to it yet but trying to make my models look as close as possible to their original state in 7.5.

Are the eye textures named something else for this version? Cant make any of the ones I have show up.

Ever since VX, "numbered" textures (eg: "stockings03.png" or "eyeiris12.png") no longer need numbers. Simply put the texture (w/o number) in a folder and it will appear in the customizer listed using the folder name.

Just tried it, textures working now thank you very much!
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#20
Hi guys,
not the first time this question is asked here but I have'nt found any answer.
So, finaly, is "Hook 5 extended" compatible with version V11 ? Is there a specific way to install it with this new version of TK17 ?
When I tried it, the game crashed before the first start menu.  I will search on my way but any help is welcome.
Thanks and happy new year 2024.
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