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03-16-2023, 08:35 AM
If you have technical questions and need help developing something for TK17, post them here.
06-15-2023, 08:35 AM
Hello,
How can I play a sequence? I've downloaded it and I put it into the community folder but I can't find a way to play it during the game. Where do I have to go into the game? Thank you!
06-15-2023, 04:58 PM
You load the room it was made in...unless...it was made in the sequencer room and you load that one...was made with more than one room...
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We are everyone and no one... We are Legion... We are Team K17 [To see links please log-in or register here]
07-03-2023, 07:03 AM
How can I set up the skeleton inside Blender to put high heels on it?
There`s a "AnimSkeleton(highheel01_on).txt" file with some settings, but no idea what to do with it.
07-03-2023, 07:52 AM
(07-03-2023, 07:03 AM)BlackSheep Ovca Wrote: Hello there my fellow @ BlackSheep Ovca, yeah you can do that using TKM Armature in blender, it`s very simple to use. I advice you to use Blender V2.79, cuz this addon was made for this version in special [To see links please log-in or register here] Download it here: [To see links please log-in or register here] [To see links please log-in or register here]
07-04-2023, 01:19 PM
(07-03-2023, 07:52 AM)Richter Belmont Wrote: Thank you. This addon looks interesting, but I'm not sure what it does. Any info would be helpful. All I want is to put the skeleton in "high-heeled" pose so I could attach and modify heeled shoes on it. I need the skeleton to stand on its toes like it does in TK17 when you put these kind of shoes on the model.
07-04-2023, 06:42 PM
Attach the shoes/heels direct to the bone (Make it child of the Body_Subdivid_Cage) feet part
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07-05-2023, 01:29 AM
(07-04-2023, 06:42 PM)Richter Belmont Wrote: Skeleton feet are not set for high heels by default. I guess CollaTKane made a script for it ( ![]() [To see links please log-in or register here]
07-09-2023, 10:58 AM
I hope I posted my question in the right place. I'm creating a new room (when it's complete I'll share it here) how can I add background audio? I'm not talking about the "music" folder but audio like that of the airplane room (plane_fx.ogg). On the old MG there was a discussion on this topic but unfortunately I don't remember how to do it. I remember putting a code in "AcRoom.bs" but I don't remember anything else.
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07-09-2023, 02:03 PM
(07-09-2023, 10:58 AM)Patry78Senp Wrote: Hmm. That's a special problem. Adding stock sound to a room is (relatively) straight forward since all you need is to duplicate existing code that calls built-in sounds by their ID. But custom sounds have no ID for the room to reference. It's possible to link to a custom sound if it is added to the "Sound FX" library found in the Sequencer (using IrvinTIB's " [To see links please log-in or register here] " Utility.) But then, users would have to install your custom SFX Library just to add your custom audio.I've been looking for "easy" ways to add custom audio for years with minimal success. Your only options are to either use one of the built-in sounds (eg: the "Industrial" sound, the "Beach" sound, the "Airplane" sound) and then make the user jump though the additional hoops of installing something to add the sound separately, or use the built-in Media Player. Remember, TK17 is "movie-maker" software, so everything was designed to be used in a Sequence. People want to turn poses and rooms into mini (self contained) movies when all of the extra features are built into the Sequencer. I recommend checking out three of my Sequences: " [To see links please log-in or register here] ", "[To see links please log-in or register here] ", and "[To see links please log-in or register here] ". Three different experiments in how best to add custom audio to a movie."Club 3000" relies on a custom voiceset (installed using my "Voiceset Installer" utility.) But that relies on the user going through the bother of applying the custom voice to the 3rd actor before going into the Sequencer. The big advantage is that your sounds will always be in perfect sync and triggered at will. "The Nightengale" uses a custom SFX Library created using VXSFX. As long as the user downloads & installs the custom library, those sounds will always be there... unless someone replaces it with a newer library. All the advantages of using a custom voiceset for SFX w/o the "prep work", but no guarantee it'll be there when you need it. "Detention" is the simplest of them all (and users like "simple"), relying on a custom soundtrack played using the built-in Media Player. Just start the movie when you hear the "Go" beep to sync the movie to the soundtrack. No special software or addons needed, and you can put the ogg file in the Music folder at the last second if you forgot w/o having to exit & reload. This is my preferred method now. Big limitation though vs the previous two is that playback is "linear", so you can't add features like "jumps" or decision-making prompts to your sequence. Hope that helps. PS: I have not (yet) uploaded any sequences to this site. Once V11 is released, I plan to release V11 compatible (upgraded?) versions of all my sequences. |
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