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The EndNeed help?
#31
(12-10-2023, 04:05 PM)Spudb2023 Wrote:

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(11-25-2023, 03:00 PM)vladarr Wrote:

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Can someone tell me why this file (!!VX.KlubExile.XBody.Sliders) doesn't work for V11. These are face sliders. Can it be set to work for V11? I have several poses linked to these sliders in PE and for V11 the game doesn't read them. They worked for VX. The body and everything else works, but these sliders don't.

Hi I am having the same problem. Have tested a couple of body addons that have PE morphs and they dont show up, anyone have any ideas

Addons made specifically to add features to VX don't work with V11 (protected code.) A V11 specific version would be needed.
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#32
(12-10-2023, 04:05 PM)Spudb2023 Wrote:

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(11-25-2023, 03:00 PM)vladarr Wrote:

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Can someone tell me why this file (!!VX.KlubExile.XBody.Sliders) doesn't work for V11. These are face sliders. Can it be set to work for V11? I have several poses linked to these sliders in PE and for V11 the game doesn't read them. They worked for VX. The body and everything else works, but these sliders don't.

Hi I am having the same problem. Have tested a couple of body addons that have PE morphs and they dont show up, anyone have any ideas

Script format are the same in V11 then in VX (entirely new engine).
That said, in future updates, we will fix bugs as well as adding more features.
We are everywhere and nowhere...
We are everyone and no one...
We are Legion...
We are Team K17
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  • vladarr (12-12-2023)
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#33
(12-10-2023, 04:05 PM)Spudb2023 Wrote:

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(11-25-2023, 03:00 PM)vladarr Wrote:

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Can someone tell me why this file (!!VX.KlubExile.XBody.Sliders) doesn't work for V11. These are face sliders. Can it be set to work for V11? I have several poses linked to these sliders in PE and for V11 the game doesn't read them. They worked for VX. The body and everything else works, but these sliders don't.

Hi I am having the same problem. Have tested a couple of body addons that have PE morphs and they dont show up, anyone have any ideas

Try to inject the body mod without predefine a body mod in optman.exe.Take the default body and then change the body to the one you want to.

In case of the xbodys,you also need to install the additional xbody addons to make them visible as sliders iiric.
The Whole World Is A Piece Of  Shit But You Have To Handle It.
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#34
Hello, does anyone know what this is? It happened when I tried to change skins. It has to be from a skin mod but I'm not sure which one and how to fix it?


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#35
(12-16-2023, 11:34 AM)4redwall Wrote:

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Hello, does anyone know what this is? It happened when I tried to change skins. It has to be from a skin mod but I'm not sure which one and how to fix it?

If possible, please list your steps so we can recreate the problem. We can't fix what we can't reproduce.
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#36
Some people added a few buttons (like Foot Curve, Penis Bend Tip and others) long ago.

1. Is it possible to add a few more? Like "spine_joint03" or "spine_joint03" direct control so you can tweek the spine length on the timeline. Or direct "Spine Length" from the Customizer window, but animatable?

2. Is it possible to add a buttons for a custom bones? Like SuperBone01... SuperBone03 or something? These doesn't exist in game, but if you make a coat (for example) and add these bones to it with exact names you could animate something with SuperBone01... SuperBone03 and so on.
A proper skirt rigging with these bones and animating it could make clothes look natural.
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  • daspex (12-19-2023)
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#37
(12-19-2023, 07:06 AM)BlackSheep Ovca Wrote:

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Some people added a few buttons (like Foot Curve, Penis Bend Tip and others) long ago.

1. Is it possible to add a few more? Like "spine_joint03" or "spine_joint03" direct control so you can tweek the spine length on the timeline. Or direct "Spine Length" from the Customizer window, but animatable?

2. Is it possible to add a buttons for a custom bones? Like SuperBone01... SuperBone03 or something? These doesn't exist in game, but if you make a coat (for example) and add these bones to it with exact names you could animate something with SuperBone01... SuperBone03 and so on.
A proper skirt rigging with these bones and animating it could make clothes look natural.

1) Probably not. There are things we call "Core" issues that can only be changed if we had access to the source code (which we don't.) It's not just a matter of adding buttons to resize the gaps in the spine, but also saving that change in the Pose file AND maintaining compatibility with existing Pose files. Those are all things we can't do simply through scripting.

2) You're describing "morphs". V11 supports morphable clothing. I believe a couple of people have written instructions on how to create "morphable" clothing in Blender.
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#38
(12-19-2023, 07:23 AM)OysterMug Wrote:

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1) Probably not. There are things we call "Core" issues that can only be changed if we had access to the source code (which we don't.) It's not just a matter of adding buttons to resize the gaps in the spine, but also saving that change in the Pose file AND maintaining compatibility with existing Pose files. Those are all things we can't do simply through scripting.

2) You're describing "morphs". V11 supports morphable clothing. I believe a couple of people have written instructions on how to create "morphable" clothing in Blender.

Thanks.
Too bad it's not open-source and is not going to be. I wish I had money to invest a full-game port to UE or something.
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#39
I visited the VRay website and downloaded the 30 day demo.

I will install it and see if it can be used with V11, but I suspect not as there are individual versions just for use with different software (like "3DMax".)

I downloaded the "Standalone" version, so fingers crossed.

(Demo won't install. I'm waiting for feedback from the company.)
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#40
(12-22-2023, 03:30 PM)SS10 Wrote:

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Guys .... I just want to ask a question. I donnow this is right topic about my question.
I was using Vray long time ago by 3DMax. So If I don't know wrong... Vray doesn't effect just to 3dMax. its effect to games softwares and some of games too.

Okay, I took a look at V-Ray and have bad news.

The individual versions for use with specific software packages like "Blender", "Sketchup" or "3DMax" install plugins written specifically for those apps. Those plugins add toolbars that add features to those programs. "Chaos" (the makers of V-Ray) would have to write a version just for TK17 (and that isn't going to happen.)

The "standalone" version of V-Ray is purely a "post-processor" where you send the 3D file created by your 3D program to the VRay app and it renders it. Since TK17 doesn't create a single 3D file (the closest would be the "pose" files, which are simply scripts the TK17 3D engine reads), there isn't anything for V-Ray to render. Again, they would have to write a version of V-Ray that knew how to build TK17 3D models.

Sorry. It was an interesting idea.
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