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The EndNeed help?
#21
(11-24-2023, 09:02 AM)OysterMug Wrote:

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(11-23-2023, 05:04 PM)dipstik Wrote:

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In the Scenes bs look for this block and modify (or add if necessary) the line in BOLD  :

RenderShader :local_Door_MATERIAL . {
RenderShader.Surface ShaderPhong :local_Door_PHONG;
RenderShader.MultiDrawLayer I32(38);
Object.Name "Door_material";
};

The value (38) needs to be greater than that of the Hair - most are set around the 38 mark, so this may need to be in the 39-42 range.

You will probably also need to change the .txf to AlphaBlend/AlphaMask/WriteZ

This is exactly the information I was looking for. Thx.

...and of course, it didn't work. I tried every value from 37 to 42. The closest I come to having any effect on the result is by editing the .txf file ("AlphaMask" seems to never work when included.)

Thx.

Pretty sure I had this working in VX.  I'll take a look and get back with whatever I find.  (Same message I've sent in PM)
[-] The following 2 users Like dipstik's post:'s post
  • daspex (11-24-2023), The End (11-24-2023)
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#22
OK, V11 is great, but how do we do it if we want only one model to have a bigger body with V11.BodySize8x? When we add this addon, all models become bigger.
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#23
One more thing. How to change GUI, LoadScreen, Boot and other images? In VX we had a VX-Mod folder where we changed that, but in V11 not. When I tried to change the images in TheKlub17\Archives\V11_Beta4 zip file, the game throws an error and won't start. Is there an addon file for this? Thank you.
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#24
(11-25-2023, 03:08 AM)vladarr Wrote:

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OK, V11 is great, but how do we do it if we want only one model to have a bigger body with V11.BodySize8x? When we add this addon, all models become bigger.

"2x/4x/8x" refers to the Textures used on the body, not the size of the body itself.

For example, the stock dimensions of the Body skin file is 512x1024. An "8x" skin would be 4096x8192.

(11-25-2023, 04:21 AM)vladarr Wrote:

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One more thing. How to change GUI, LoadScreen, Boot and other images? In VX we had a VX-Mod folder where we changed that, but in V11 not. When I tried to change the images in TheKlub17\Archives\V11_Beta4 zip file, the game throws an error and won't start. Is there an addon file for this? Thank you.

Certain identifying logos are protected to prevent "others" from replacing them with their own and claiming V11 as their own work.

I created an updated Boot Logo that should be included in the next release.

Try my custom theme for V11

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.
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#25
OK. What should I do to make one model bigger and the other standard size? When I put the V11.BodySize8x file, all the models are bigger.OK. What should I do to make one model bigger and the other standard size? When I put the V11.BodySize8x file, all the models are bigger.
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#26
(11-25-2023, 07:23 AM)vladarr Wrote:

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OK. What should I do to make one model bigger and the other standard size? When I put the V11.BodySize8x file, all the models are bigger.OK. What should I do to make one model bigger and the other standard size? When I put the V11.BodySize8x file, all the models are bigger.

First, you will need to remove the 8x Body mod.

Then, when editing your models in the Customizer, scroll down the "Body" tab until you get to the "Size" slider. There are also 3 preset size buttons (small, default, tall) that I recommend using instead. Custom heights will "break" existing poses (they load, but nothing will line up if the actors are different heights.)

If you plan to share your poses or sequences, the preset heights allow other users to select/alter their favorite models with exact matching heights for use with your pose(s).
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#27
I want to fix my Door Toy before uploading it and I need some help from someone knowledgeable about scripting.

When I put a window in the door, most (not all) hairs disappear. I know it's a "layer priority" issue, but I'm not sure how to fix it.

Can anyone help?

UPDATE: I found that changing the .txf file from "AlphaBlend/WriteZ" to just "AlphaBlend", the hair returns, but the door becomes translucent.  I don't know?
[/quote]
I told about the issue with AlphaBlend hairs at Discord. just open the used hairs Scene file and go to this line ,  RenderShader.MultiDrawLayer I32(37); write the value 40 there instead of 37 to fix it or do the same thing in Scene file of Glass. Its only because both the glass and hairs (AlphaBlend) value is 37 and conflicting.
FOR MORE INFO AND UPCOMING PROJECT VISIT MY THREAD HERE....

                                       https://roysforum.com/thread-369-post-7845.html#pid7845
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  • daspex (11-25-2023)
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#28
Hi!

Does anyone know where the file cache.bmg's location is?

TIA
The Whole World Is A Piece Of  Shit But You Have To Handle It.
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#29
Can someone tell me why this file (!!VX.KlubExile.XBody.Sliders) doesn't work for V11. These are face sliders. Can it be set to work for V11? I have several poses linked to these sliders in PE and for V11 the game doesn't read them. They worked for VX. The body and everything else works, but these sliders don't.


Attached Files
.zip   Addons.zip (Size: 4.93 MB / Downloads: 7)
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#30
(11-25-2023, 03:00 PM)vladarr Wrote:

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Can someone tell me why this file (!!VX.KlubExile.XBody.Sliders) doesn't work for V11. These are face sliders. Can it be set to work for V11? I have several poses linked to these sliders in PE and for V11 the game doesn't read them. They worked for VX. The body and everything else works, but these sliders don't.

Hi I am having the same problem. Have tested a couple of body addons that have PE morphs and they dont show up, anyone have any ideas
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  • vladarr (12-10-2023)
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