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I have always like a good adventure game especially the weird and unusual. This game like Bad Mojo above is one of them. I'd much rather play them then watch a good movie or read a book.
The game is sharply divided into eight chapters, each with its own distinctive title. Each also has its own fairly obvious goal that, once achieved, will catapult you into the next, leaving all your items behind. Alternating chapters are spent in the asylum, or at least something that might be the asylum - you return to a different location within the building each time, and the only thing the parts have in common is that they're all pretty gloomy, uninviting, and rather Gothic places with weird statues. The other chapters are forays into very different worlds.
Sanitarium is truly a masterful example of p'n'c adventures. I could end it right there, if I so wish, but I won't. It would be unfair not to mention the fantastic elements of this one of a kind game.The highlight of Sanitarium is most certainly the plot. From beginning to end, there is not a moment where you will not be (at least slightly) confused and possibly disgusted. After all, you are in a madhouse. Or inside your mind? Or inside your *minds*? Or something completely unexpected? I won't spoil anything, but I can say that the game, divided into chapters, is thought out and planned with care and reads like a good book. The video shows the 1st chapter of eight.
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• Nikole (09-11-2016)
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my favorite games
on the Sega Mega Drive
Dune: The Battle For Arrakis, WWF WRESTLEMANIA.
on Dreamcast
Phantasy Star Online, TOKYO XTREME RACER 2, Resident Evil: Code Veronica, SHENMUE, Demolition Racer: No Exit, Maximum Pool.
PS: later photo show
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• Roy (08-16-2016)
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Snatcher - Sega CD (1988)
Back in the day Sega CD had tons of games that sucked big time but in the waning days of the Sega CD, Konami decided to do an exclusive port of their classic cyberpunk adventure Snatcher in hopes that American audiences would dig up the extraordinarily cool characters and storyline. Popular in Japan, Snatcher was the creation of Metal Gear creator Hideo Kojima, but it was more in line with a PC-style adventure game. Unfortunately, when it finally came out, it was saddled with no exposure and carried a Mature rating - something retailers were not happy with after Mortal Kombat and other violent games got notice in Senate hearings. As such, the game flopped miserably, and it only remains in the hearts of the hardcore - but despite its rather linear and direct nature, Snatcher remains one of the most engrossing video games ever created.
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Command & Conquer series
The Command & Conquer series has been a commercial success with over 30 million Command & Conquer games sold as of 2009. [To see links please log-in or register here] Games in the series have nearly consistently scored highly on video game [To see links please log-in or register here] websites [To see links please log-in or register here] and [To see links please log-in or register here] , which collect data from numerous review websites. As noted in the table below, the highest rated game is Command & Conquer with a score of 94% from Metacritic. The highest rated game averaged over both sites is Command & Conquer: Red Alert with an average of just over 90%. As a series, Command & Conquer games have averaged approximately 80% when including expansion packs and approximately 84% without.
Command & Conquer's long history resulted in Guinness World Records awarding the series 6 world records in the Guinness World Records: Gamer's Edition 2008. These records include "Biggest Selling RTS Series", "Most Number of Platforms for an RTS", and "Longest Running Actor in Video Game Role" for [To see links please log-in or register here] , who has played the part of Kane, the villainous mastermind of the series, for 15 years.
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• daspex (04-25-2023)
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Tex Murphy: Under a Killing Moon
This is a cool game even still today 
The year is 2042. The San Francisco of the future is a dark and dangerous place to live. The evening skies are ruby red thanks to high levels of radiation. Many areas of the once beautiful city are no longer accessible. Wars have ravaged the face of the entire planet. Falling victim to radiation, many people have suffered horrible genetic mutations. Called norms, some lucky people show natural immunity to these mutations. Private investigator Tex Murphy is one of them. But he refuses to live in New San Francisco with the majority of the norms.
Detective Murphy would rather identify himself with the mutants. Down on his luck, miserably broke, and without any cases to investigate, Tex has pretty much hit rock bottom. He fits better among the mutants, the other outcasts of society. Despite his remarkable success in the Martian Memorandum case, things have not been the same for Murphy after he separated from his wife. Alone and depressed, Tex is beginning to wonder just how much worse things are going to get. Yet a meeting with his old mentor might change everything.
Tex’s old instructor shows up at the detective’s office with grim news. Colonel is working on an exceptionally dangerous case and he has somehow heard Murphy’s name in connection to it. The old man warns Tex to stay out of the investigation if he wants to stay alive. Of course the talented private investigator Tex Murphy is deeply insulted by this underestimation of his detective skills. Murphy resolves himself to find a client before the end of the day. He wants to put an end to his bad luck and prove that he has what it takes to successfully crack a case. The private investigator may not know it, but he is about to get involved in a great conspiracy that may well threaten the entire world.
[To see links please log-in or register here] The game begins in Murphy’s office. Upon hitting the streets to meet the detective’s neighbors, players will quickly find a small case to investigate. Under a Killing Moon has an excellent way of giving players an immediate task they will have to overcome while dropping hints of the greater plot along the way. The initial investigation involves a simple robbery. However, as you go through Tex’s neighborhood and start discovering some evidence, you will be quickly introduced to the game’s setting and the underlying social problems in the world of 2042. When you complete the initial investigation successfully, you will be assigned another task which reveals more about the game’s greater plot.
The adventure offers quite a few twists and turns along the way to keep players interested. The simple foundations of the story laid during the first day successfully transform into a much greater adventure with a thick plot. Over the course of the six day adventure, Tex will be gradually immersed into an intricate case that threatens many lives. As he gains some success through his detective work, players will also observe a change in Murphy’s character. The detective will never lose his wisecracking tough-guy attitude. But the game somewhat subtly shows how Murphy gains an increasing sense of confidence.
The intricately weaved story is perhaps the strongest element of Under a Killing Moon. This is not a simplistic detective tale or your run of the mill ‘reluctant hero saves the world’ story. Under a Killing Moon is about what people are willing to do in the name of their belief systems. It is about the extremes prejudice can take people. Underneath the interesting science fiction setting and the solid detective story, the game has a deeper foundation. The game manages to grab your interest from the beginning and keep you playing until you reach the end of the exciting adventure.
[To see links please log-in or register here] Despite the overall serious storyline, Under a Killing Moon does have a great deal of humorous moments. Tex Murphy’s occasional clumsiness and childish behavior makes for rather interesting accidents. Yet completely at odds with his clumsy moments, the detective also demonstrates a truly astonishing accuracy with crossbows that throw suction darts. Murphy also has a number of great witty remarks throughout the game. The down-on-his-luck penniless detective with a serious attitude manages to make for an interesting and charming character to control.
Under a Killing Moon is played from a first-person perspective. The game features two modes for controlling Murphy’s actions. In the interactive mode, you can examine and pick-up objects using the mouse. This is where Murphy will access his inventory to combine items, open doors, and use inventory items on other objects. Hitting the space key on the keyboard switches the game to the movement mode. In the movement mode, players can move the mouse left and right to turn Murphy in the corresponding directions. Moving the mouse forward will make Tex start walking in the direction he is facing. Moving the mouse backward will make Tex walk backwards. While in the movement mode, players can make Tex look up or down using the arrow keys. It is also possible to make Tex crouch. Especially due to the need to switch between the interactive mode and the movement mode, it might take a few minutes for players to get used to the control structure of Under a Killing Moon. However it will not be long before you are easily navigating the environments and interacting with objects.
The first part of Under a Killing Moon mostly takes place around the neighborhood where Tex has his office. But as you get into the later chapters of the game, you will visit a number of additional locations. For instance, Tex will have to overcome a rather tough security system at an apartment building. He will also have to navigate his way through a series of offices while avoiding detection. The game spans over a fairly large area and has players visiting interesting locales around San Francisco. Travel between the different locations is accomplished through the game’s map system. Clicking on the travel button on the interface brings up a map where the currently accessible locations are labeled. Some of the locations indicated on the map will have smaller areas Tex can explore. After discovering these areas for the first time, players will be able to ask Tex to travel to them directly. Thus, the map system can be a good time saver as you get through the adventure.
[To see links please log-in or register here] The characters in Under a Killing Moon are brought to life by real actors. Between the attractive newsstand owner Chelsee Bando, the grumpy pawnshop owner Rook Garner, and the oversized fire safety enthusiast Ardo Newpop, you will encounter a host of colorful and quirky characters throughout the course of the adventure. Interaction with these characters will play a great part in your investigation. In Under a Killing Moon, dialogue works in two ways. During certain sequences, the character you are talking to will ask Tex a question or make a statement. Players will have to choose from one of the three types of available responses. While you cannot see the exact wording Tex is going to use, you can gauge where he will take the conversation from the answer options listed. Tex will also frequently get a chance to directly interrogate other characters. A list of available topics will appear on the top right corner of the screen. Players will choose one of these topics. If the other character knows anything about the topic, Tex might uncover some vital information to help with his investigation. Important clues you discover while exploring locations or conversations you have with certain characters will add new topics to your questions list.
Unfortunately, the quality of acting in Under a Killing Moon most definitely leaves something to be desired. The lines are frequently delivered rather forcefully and some of the acting feels over the top. However, the solid story and the engaging atmosphere of the game greatly diminish the problems with the acting. Once you start getting into the core story of the game, it should become easy to overlook the acting and enjoy Under a Killing Moon.
The puzzles in Under a Killing Moon are typically inventory-based. Tex will have to thoroughly examine each location and collect evidence that may give him a lead on the case. Players will also frequently have to interrogate the right people to advance the story. In general, the required items are fairly easy to spot, but a couple of them may elude you the first time you visit a location. The game also features a small number of puzzles where players will have to put together pieces of an important document. Tex will figure out the password for a couple of safes throughout the adventure as well. In addition, there are several dialogue puzzles where players will have to select the correct responses to get information out of key characters. Overall, the challenges in Under a Killing Moon are fairly easy, but a few of them can have you searching through locations multiple times or thinking for a while.
[To see links please log-in or register here] If you do have problems with the game’s puzzles, Under a Killing Moon has a great hint system to help players. Each time you uncover an important clue or successfully complete a challenge, you will earn a number of points. These points can be spent to purchase hints. The hint system offers a directory with a listing of all the important tasks players should currently be trying to accomplish. Each task is divided into a series of steps. The hint system identifies successfully completed steps with checkmarks. If you are missing one or more steps, you can purchase a hint to see the next one you can complete. Once you use the hint to complete the indicated step, you will be able to purchase another hint to help with the task.
There are a number of ways Murphy can die during his adventure in Under a Killing Moon. However, the game does typically give players a fair warning before they can perform the action that will lead to Tex’s untimely demise. For instance, if you have just broken into an apartment and Tex says he can hear bodyguards talking outside one of the doors, it stands to reason that something bad might happen if you open that door. Yet regardless of the obviousness of the decisions that might get Tex killed, players are recommended to save their progress often.
Twelve years after its original release, Under a Killing Moon remains a greatly entertaining and surprisingly playable game. The engaging story should maintain your interest throughout the course of the adventure. The game offers interesting locations, a multitude of different characters, and plenty of puzzles to keep you occupied. The acting is over the top, a couple of the hotspots are easy to miss, and it might take a while to get used to the controls. But Under a Killing Moon offers an overall excellent game play experience that more than makes up for its problems. This is a hallmark title that all fans of the adventure gaming genre should consider trying. Even though Under a Killing Moon is the third game in the Tex Murphy series, it is not even necessary to have played the previous titles. To make things even better, Under a Killing Moon can be played on a Windows XP system with the help of the MS-DOS emulator DOS-Box. If you like adventure games with a solid storyline and a focus on character interaction, and if you never had a chance to play this game, definitely consider finding yourself a copy of Under a Killing Moon.
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Flashback - The Quest for Identity 1992 Cool game!
Sega Genesis Intro from 1992 on the Amiga released game Flashback - The Quest for Identity by Delphine Software in HD quality. The game is still listed in the Book of Guinness World Records as the best-selling French game of all time and was ported to a lot of different systems like MS-DOS, Acorn Archimedes, Sega Mega Drive/Genesis and Super Nintendo in 1993.
Story:
The game is set in the year 2142 and details the journey of Conrad B. Hart, an agent for the Galaxia Bureau of Investigation, and his attempts to recover his lost memory to save the world. During one of his investigations, Conrad discovers a plot to destroy the Earth involving aliens that disguise themselves as governmental officials. These shape-shifting aliens are discovered with his monoculars that measures molecular density. Conrad then saves a copy of his memory in a holocube as a precaution against it being erased. As he feared, the aliens do eventually kidnap Conrad and erase his memory. He escapes, but is left stranded in a jungle on Titan completely unaware of who he is. Conrad soons recovers his holocube and on activation sees himself giving instructions to travel to the New Washington, which is also on Titan, to meet with his old friend Ian who would be able to give him back his memory.
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Out of This World - Super Nintendo Intro 1991 Like the above this was another cool game
You'll think you're actually on a movie set when you star in the cinematic action/adventure Out Of This World™. Out Of This World™ is like no other game on the Super NES™. Using a completely new graphic system of cinematic zooms, pans, close-ups, and cuts, Out Of This World™ gets you involved in a breathtaking story of inter-dimensional travel. You'll duck as lasers blast, boulders crash, and monsters roar. The complete musical score and realistic, digitized sound effects will make you feel like you're on a movie sound stage. Being a hero is hard work, and you'll experience it first-hand as you run, jump, dodge, and shoot your way across a hostile world of deadly earthquakes and alien monsters. So, grab your hat and whip, charge up your blasters, and get ready to star in your own movie that'll take you Out Of This World™!
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Fallout
Open world role-playing video game developed and published by Interplay Entertainment in 1997. The game has a post-apocalyptic and retro-futuristic setting, in the aftermath of a global nuclear war in an alternate history timeline mid-22nd century. The protagonist of Fallout is an inhabitant of one of the long-term shelters known as Vaults who is tasked to find the Water Chip to save other dwellers from water shortage. [To see links please log-in or register here] - Released1997
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In my own opinion the original and the 2nd were the best with the turn base combat, better music, better vaults and the total feel of it. Ive played the 3rd and while it was good it also sucked with using the same constant voices. What would of been wrong with walking outside and offering people 2 or 300 dollars to voice act? Also to get out of the Vault sucked too. Fuck Dad! Haven't played the rest... heard they sucked anyways. I heard the new version is coming out with the virtual reality head-set. If you haven't experience it yet "virtual reality head-set" let me tell you it is Star Trek technology. It is the future. I was amazed... it was like being in another world. And it was only 800 dollars... not including games.
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• daspex (04-25-2023)
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Earthworm Jim
Developed by Shiny Entertainment and published by Sega of America in 1994.
If you were growing up during the mid-90's and had an interest in video games then I suspect that you might have heard of Earthworm Jim.
Based on a character created by artist and illustrator, Doug TenNapel, Shiny Entertainment liked what they saw when TenNapel showed them a sketch of Jim. So much so that they bought the rights and set about developing a game featuring everyone's favourite annelid.
Jim was once a normal earthworm until the day that a super suit falls from the sky. The suit grants Jim the ability to manoeuvre like a human being with him coiled up in neck cavity. The suit was originally created for the evil Queen Slug-for-a-Butt, so that she could conquer the universe, but now Jim must defeat her and her henchmen on a mission to rescue Princess What's-Her-Name from the queen's clutches.
The game is predominantly a platform affair that boasts some of the best graphics and animation to ever appear on Sega's 16-bit console. From the moment that you launch the cow into space using a large refrigerator, the game continually demonstrates a surreal sense of humour that is never less than entertaining.
Despite being in possession of the suit, Jim certainly has his work cut out for him. Each level boasts a number of enemies out to kill him, but these can be be dispatched with a burst of gun-fire from Jim's blaster. The blaster has limited ammunition, but it's also possible to perform a melee attack where the suit uses Jim like a whip, which can conserve ammunition.
The whip move also allows Jim to latch on to hooks strategically placed within the level and allows him to reach platforms that would be otherwise out of reach. Many secret areas can be found in the game by using these hooks to reach distant platforms or areas where bonus lives, ammo or health may be situated.
The game features a number of uniquely themed levels that punctuate the platforming sections. Jim will often have to enter an interstellar race (astride a jet-engine with handlebars) with the bounty hunter, Psy-Crow, to reach the next level first. Jim must take care not to collide with various meteors drifting along the route, whilst making sure to grab the turbo boosts before Psy-Crow can. Fortunately, Jim can always slam the pesky bird into the path of an oncoming meteor in order to gain the lead.
One of the most notable levels sees Jim escorting Peter Puppy to safety across a hostile landscape. Jim must make sure no harm comes to Peter as the dog has a Jekyll and Hide split-personality. If the dog gets hurt, he metamorphoses into a hulking, slavering hound that will give Jim a proper pasting in return for his carelessness. Jim must whip Peter to get him to leap across pitfalls, whilst shooting down UFOs that will temporarily stun Jim, thus giving Peter time to get himself into trouble. The level is funny and frustrating in equal measures and will take a good many attempts to complete.
Whilst the original cartridge version of the game featured some great music and sound effects, the Sega CD version features a fully mastered soundtrack by Tommy Tallarico. Whilst the SNES port of the game features some pretty good music, there's no denying the fact that the CD audio on offer here makes the Sega CD the definitive version of the game.
Personally, I feel that Earthworm Jim is one of those rare games that is timeless thanks to combination of superb design, offbeat humour and fantastic animation. An HD remaster of the game was released in 2010 for Xbox Live Arcade, but I think that the graphics and voice-over provided by Doug TenNapel himself make the original versions more endearing.
Earthworm Jim remains one of the finest console games of it's generation and the Sega CD special edition is certainly the most complete version available and comes highly recommended.
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The Dark Eye (1995) this very little known game for a adaptation of Edgar Alan Poe stories this game nails it. It is a trip and it kicks ass. I have included the full game as it is hard to find. Well worth the watch.
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