07-24-2024, 06:15 PM
To make a Hairwork.
require a complex setup (like specific armature) and the use of a some plugin.
What if there was a easier way...
There is null
No complex setup and plugin require.
Roundly my way:
UPDATE:
All hair strand of the given hair must have the same number of edge/vertex.
If for some reason one or more of your strand have different number of edge/vertex, hook5 will act as if your apx was invalid.
If using hair particle system (like explained in the guide from the previous post), you won't get this problem :
blender give the same number of edge/vertex to all strand when converting the hair particle to mesh.
But this may be a problem for people creating hairwork using another way than the hair particle system.
require a complex setup (like specific armature) and the use of a some plugin.
What if there was a easier way...
There is null
No complex setup and plugin require.
Roundly my way:
- Get mesh
- Create hair with it (using hair particle)
- export obj
- double-click a exe
- Make a duplicate of an already existing hairwork (like R9Hair179) replace bloc of code of apx.
UPDATE:
All hair strand of the given hair must have the same number of edge/vertex.
If for some reason one or more of your strand have different number of edge/vertex, hook5 will act as if your apx was invalid.
If using hair particle system (like explained in the guide from the previous post), you won't get this problem :
blender give the same number of edge/vertex to all strand when converting the hair particle to mesh.
But this may be a problem for people creating hairwork using another way than the hair particle system.
[To see links please log-in or register here]