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RK HairWork Replacer Guide/Method - Printable Version +- Phoenix Garden (https://roysforum.com) +-- Forum: Community (https://roysforum.com/forum-103.html) +--- Forum: Raistin Kane - Research Center (https://roysforum.com/forum-158.html) +--- Thread: RK HairWork Replacer Guide/Method (/thread-713.html) |
RK HairWork Replacer Guide/Method - Richter Belmont - 07-24-2024 To make a Hairwork. require a complex setup (like specific armature) and the use of a some plugin. What if there was a easier way... There is null No complex setup and plugin require. Roundly my way:
UPDATE: All hair strand of the given hair must have the same number of edge/vertex. If for some reason one or more of your strand have different number of edge/vertex, hook5 will act as if your apx was invalid. If using hair particle system (like explained in the guide from the previous post), you won't get this problem : blender give the same number of edge/vertex to all strand when converting the hair particle to mesh. But this may be a problem for people creating hairwork using another way than the hair particle system. |