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trashyVideoWall and an Audience WIP
#1
Update December 22
Stripclub Final

Have you ever wanted to fill a few of the empty seats in a room
Most of the time you don't need an audience like I did for the Stripclub
Importing Flat screen gave me the idea, basically you can inject any
single mesh single texture object into any room
Why not Static Models?

The Klub 17
Re-named the default Stripclub
Added 4 small Flatscreens and 2 Wall size for video
Imported 2 dozen static models and some new props, stage equipment etc....
All accessible from Room Options Tab
Preview Room Options

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The default Room Object script must be modified
Several ReadMe that explain everything it should be easy

Download
If you installed previous mod delete it
Script Mod and ActiveMod Textures

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Some extra Animations

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I had issues with H5 and video for flat screen still haven't solved
Flat Screen you have the option of using Video or Hook 5 animations
What I know about scripting I taught myself and I'm a lousy student
When modifying script I like to follow the bread crumbs
Sometimes they lead you to other files or someplace unexpected

Check my downloads for ReadMe or some kind of Notes
I'm always leaving bread crumbs to follow
[-] The following 7 users Like trashy's post:
  • bootme007 (06-03-2024), Laoznas885 (08-29-2024), PhoenixChongus (09-22-2024), The End (12-09-2023), titan32324 (12-09-2023), vascosnts (12-19-2023), vladarr (01-02-2024)
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#2
You can inject all the static models you want the problem is how to manage them.
Preferably you want individual control over each one, show and hide and possibly
change location.

What I'm attempting to do
Location is set in the mesh script. Looking for an in game option to set position and rotation
Setting location in game, you might be able to work from a single model database available
in all rooms. I'm kinda lost

Current setup
Add mesh scripts to the room, position and rotation set in script
Modify AcRoom script, this imports mesh into the room
Modify your ActiveMod script
Add them to Room Objects script so you can show and hide
To change location modify the mesh script and reboot the game

I need a break from the Stripclub. May try filling some of the empty seats in the Stage Room next
What I know about scripting I taught myself and I'm a lousy student
When modifying script I like to follow the bread crumbs
Sometimes they lead you to other files or someplace unexpected

Check my downloads for ReadMe or some kind of Notes
I'm always leaving bread crumbs to follow
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#3
(12-08-2023, 12:13 PM)trashy Wrote:

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Download and watch this

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Very interesting. I watched the entire "video".

You rely heavily on Hook5, which means VX. It would be interesting to see what you could achieve with V11 sans Hook.

Re: Why the videos fade to black over distance, I suspect that's due to a "range" parameter on the video wall. Hook 5 lighting (set in each room's LevDef file) has a "range" parameter and I suspect video does as well. It will also (IIRC) switch off instantly if you try to reflect video in a mirror (ditto for two mirrors facing each other.)

Tip re: The dance & walking poses you used: People rarely move in absolute 100% perfect sync. You can improve the realism of the pose using "TKX_Utils". Move all keys to the right one or two frames (using "Frame Ins/Del" on the "Pose Tools" tab) then shift the keys for individual models left or right one keyframe to move them slightly out of sync. It should make the movement look slightly more realistic. ;)
[-] The following 1 user Likes The End's post:
  • trashy (12-10-2023)
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#4
(12-09-2023, 09:03 AM)OysterMug Wrote:

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(12-08-2023, 12:13 PM)trashy Wrote:

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Download and watch this

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Very interesting. I watched the entire "video".

You rely heavily on Hook5, which means VX. It would be interesting to see what you could achieve with V11 sans Hook.

Re: Why the videos fade to black over distance, I suspect that's due to a "range" parameter on the video wall. Hook 5 lighting (set in each room's LevDef file) has a "range" parameter and I suspect video does as well. It will also (IIRC) switch off instantly if you try to reflect video in a mirror (ditto for two mirrors facing each other.)

Tip re: The dance & walking poses you used: People rarely move in absolute 100% perfect sync. You can improve the realism of the pose using "TKX_Utils". Move all keys to the right one or two frames (using "Frame Ins/Del" on the "Pose Tools" tab) then shift the keys for individual models left or right one keyframe to move them slightly out of sync. It should make the movement look slightly more realistic. ;)

I have not looked at V11 in over 2 years and that was a quick look
In the beginning I was Using H5 3d Objects for static Models I just barely touched on this at the end of the video
All static models are now mesh script injected into the room With Out Hook 5. It should work for V11
I've wondered about that myself

Dance poses I intended to be synced, the walking poses however, thanks for the tip
I use TK Utils for things like Position and Rotation, add random life, cleaning poses, don't know what half the tools are for
There's lots I could do to improve my models, poses, sequences etc.....There's only one thing stopping me
Not enough time! Too many things to do I usually have to cut it off somewhere and just move on

Video: I tried adding lighting parameters to the VideoWall, will look at range and see what I can figure out

You could probably tell from the video I have more questions than answers
I have a little spare time for now, won't last long. Still have lots of content to organize and upload.
What I know about scripting I taught myself and I'm a lousy student
When modifying script I like to follow the bread crumbs
Sometimes they lead you to other files or someplace unexpected

Check my downloads for ReadMe or some kind of Notes
I'm always leaving bread crumbs to follow
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#5
I'm going to give away the big secret
A single layer mesh and a single texture and you can inject any object into a room

Download Deleted
You must see this
Extract to Addons and take the plane out for a test flight

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I pushed it to extremes with 30 static models for an audience in the Stripclub
Manipulating Position and Rotation in game is the ultimate goal

OysterMug is right I was too vague with my comment
2 static models occupying seats on the Airplane
The secret is it must be a single layer mesh
I have not looked at V11 in almost 2 years, curios to know if it works
   
What I know about scripting I taught myself and I'm a lousy student
When modifying script I like to follow the bread crumbs
Sometimes they lead you to other files or someplace unexpected

Check my downloads for ReadMe or some kind of Notes
I'm always leaving bread crumbs to follow
Reply
#6
(12-10-2023, 02:36 PM)trashy Wrote:

[To see links please log-in or register here]

I'm going to give away the big secret
A single layer mesh and a single texture and you can inject any object into a room

You must see this
Extract to Addons and take the plane out for a test flight

[To see links please log-in or register here]


I pushed it to extremes with 30 static models for an audience in the Stripclub
Manipulating Position and Rotation in game is the ultimate goal

What do I do after putting it in my Addons?

I launched a stock/unmodded copy of VX (with H5 installed) and tried a couple of rooms (including the Stripclub) in "Freemode" and nothing was different.

I also tried it in V11 to see if anything happens but I get nothing. :(
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#7
Btw. You can also inject any static mesh into a room via “AppImport“ function in the ACRoom.bs file.
Also VidWalls are easy to insert via “greenscreen.bs“ without hook5 which can play .avi format.
The Whole World Is A Piece Of  Shit But You Have To Handle It.
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#8
(12-10-2023, 03:51 PM)OysterMug Wrote:

[To see links please log-in or register here]

(12-10-2023, 02:36 PM)trashy Wrote:

[To see links please log-in or register here]

I'm going to give away the big secret
A single layer mesh and a single texture and you can inject any object into a room

You must see this
Extract to Addons and take the plane out for a test flight

[To see links please log-in or register here]


I pushed it to extremes with 30 static models for an audience in the Stripclub
Manipulating Position and Rotation in game is the ultimate goal

What do I do after putting it in my Addons?

I launched a stock/unmodded copy of VX (with H5 installed) and tried a couple of rooms (including the Stripclub) in "Freemode" and nothing was different.

I also tried it in V11 to see if anything happens but I get nothing. :(

Sorry! My Bad, I was being funny. " take the plane out for a test flight "
2 static models occupying seats on the Airplane
Just a mesh script and a texture nothing more, it should work in V11
What I know about scripting I taught myself and I'm a lousy student
When modifying script I like to follow the bread crumbs
Sometimes they lead you to other files or someplace unexpected

Check my downloads for ReadMe or some kind of Notes
I'm always leaving bread crumbs to follow
Reply
#9
(12-10-2023, 06:03 PM)Daspex Wrote:

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Btw. You can also inject any static mesh into a room via “AppImport“ function in the ACRoom.bs file.
Also VidWalls are easy to insert via “greenscreen.bs“  without hook5 which can play .avi format.

Imported more than 30 models with AppImport, It seemed to be more stable and worked better
with Room Objects "Show and Hide in game".  I injected the 2 into the Airplane with an Update script
just to show how simple it could be

Hook 5 and VideoWall Greenscreen AVI fades to black at a short distance
Trying to resolve the issue is how I discovered you could attach 1000 frames or more
Hook 5 and 1000 frame animation is a heavy load on resources but it does look good

Importing Flatscreen for VideoWall gave me the Idea to import static models
One thing leads to another I'm just following the trail of bread crumbs
What I know about scripting I taught myself and I'm a lousy student
When modifying script I like to follow the bread crumbs
Sometimes they lead you to other files or someplace unexpected

Check my downloads for ReadMe or some kind of Notes
I'm always leaving bread crumbs to follow
[-] The following 1 user Likes trashy's post:
  • daspex (12-11-2023)
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#10
(12-10-2023, 07:16 PM)trashy Wrote:

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(12-10-2023, 03:51 PM)OysterMug Wrote:

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What do I do after putting it in my Addons?

Sorry! My Bad, I was being funny. " take the plane out for a test flight "
2 static models occupying seats on the Airplane
Just a mesh script and a texture nothing more, it should work in V11

Ah. Works in VX. But unfortunately not in V11 (probably due to Code Protection.)

Have you installed V11? The Team needs feedback to help developers.
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