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trashyVideoWall and an Audience WIP
#31
(12-15-2023, 05:47 AM)Daspex Wrote:

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Btw. If you want the audience to be able to have cloth to switch on and off,dont convert the original mesh into a single one.
Instead,put the mesh parts into an empty object as parent.You can then switch off the parent via room options but also you can switch clothing parts on or off if the parent is visible.(Just a thaught.)

If I understand, you're basically just making the clothing separate objects.
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#32
Yep,most of the free downloaded models I use have separate clothing meshes.I believe the exported h5 models too.
The Whole World Is A Piece Of  Shit But You Have To Handle It.
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#33
@Daspex
Most 3d Models are multi texture, they look better but I couldn't get them to work
Keep it simple, single layer mesh single texture lighter weight
All the Imported Objects I used put a noticeable load on resources

@OysterMug
Position and rotation I calculated manually, that's the way I've always done it
Started with hook 4 and positioning lights and 3d objects and adding new pose
locations to rooms and the likes. As long as you know where ground zero is in
the room it's not hard, takes time.

Thanks for the help!

I can close the stripclub, call it finished
The minimum of what I think is acceptable and the extent of my capabilities
24 static models imported into the room with multiple locations available in game

Made a lot of changes to Room Objects
I'm satisfied

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A special Performance, gratuitous sex!

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What I know about scripting I taught myself and I'm a lousy student
When modifying script I like to follow the bread crumbs
Sometimes they lead you to other files or someplace unexpected

Check my downloads for ReadMe or some kind of Notes
I'm always leaving bread crumbs to follow
[-] The following 5 users Like trashy's post:
  • (12-28-2023), daspex (12-17-2023), K17 (12-17-2023), RidSol (01-02-2024), The End (12-17-2023)
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#34
AG3 House WIP
I modified this room long time ago, added a lot of new pose locations
Shower location compatable with Orca Mod
The focus this time is remodeling the empty room and several designs to choose from
I started with an entertainment room and a wall size flat screen. Next would be a Bedroom
then possibly a computer/game-room or a fetish room, wait and see where it takes me.

DcDressRoomObjects
This script is another one of those things that drive me absolutely NUTS.
The first time I modified RoomObjects was the LockerRoom several years ago.
It has been a pain in the ass from the beginning.

Default Base Game Rooms
VX-Mod/Scripts/DcDressRoomObjects must be modified directly.
Now I am finding glitches with Room Objects and Addon Rooms.
The only way to fix these glitches is to modify "VX-Mod/Scripts/DcDressRoomObjects" directly.

A picture's worth a thousand words
Instead of trying to describe the problem I'm going to show you.

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I tested the AG3 House in TK v11, the script files need a little modification
but the results are the same. Can't test the Stripclub in v11
TK v11 the problem is "DcDressRoomObjects" is a system file wrapped up in
a zip file and can't be modified.

WARNING
All these objects, static models, props, flat screens all are IMPORTED objects.
They seem to take a toll on system resources, nothing too serious but noticeable.
My theory is it's because they are imported, they are not actually part of the room.
The more objects you import the higher the toll
Results in v11 should be much better but I can't modify DcDressRoomObjects.

The room's ready for a trial run, I'll have something for you to test soon
What I know about scripting I taught myself and I'm a lousy student
When modifying script I like to follow the bread crumbs
Sometimes they lead you to other files or someplace unexpected

Check my downloads for ReadMe or some kind of Notes
I'm always leaving bread crumbs to follow
[-] The following 3 users Like trashy's post:
  • K17 (12-30-2023), RidSol (01-02-2024), The End (12-30-2023)
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#35
(12-30-2023, 12:44 AM)trashy Wrote:

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A picture's worth a thousand words
Instead of trying to describe the problem I'm going to show you.

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The only thing I can think of is that the outfit ID's of Model's 3 & 4 match the object ID's of the items that disappear, so when you hide one, you hide both. Since outfits are native but the room objects are imported, this glitch likely only goes in one direction (hiding walls won't hide outfits.)

See if it's possible to change the IDs of your imported objects. If the issue is duplicate ID's, the bug should go away.

Just brain-storming.
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#36
@OysterMug
Disappear was the wrong term to use. It's more like the entire list of Room Objects
is being forced to default settings.

If I Add the settings directly to "VX-Mod/scripts/Dress/DcDressRoomObjects.lua"
it works flawlessly!  "VX-MOD" The files in this directory are protected system files for the most part.
These Protected System files are among the First to load on boot up. I encountered something
similar with the OrcaMod and injecting changes into Anim01

DcDressRoomObjects.lua is among the first to load and a protected system file.
Modifying it is not recommended, it's a work around not a solution.
I think it's more about the time and order files are loaded during boot up

Problems with both default stock rooms and addons this is a stable work around for VX
DcDressRoomObjects.lua  in TK V11 this file Can Not be modified
V11, I've kind of hit a brick wall not being able to modify Room Objects script
What I know about scripting I taught myself and I'm a lousy student
When modifying script I like to follow the bread crumbs
Sometimes they lead you to other files or someplace unexpected

Check my downloads for ReadMe or some kind of Notes
I'm always leaving bread crumbs to follow
[-] The following 2 users Like trashy's post:
  • daspex (12-31-2023), The End (12-30-2023)
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#37
AG3 House

This is a trial run to test the new features
It is compatible with VX and V11
Added a bunch of props and a few static models to the Empty Room
Go to the empty room and load the Room Options and check it out
   

Extract to Addons folder

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There is a problem with V11 and Video
Attempt to load a video and 9 times out of 10 V11 Crashed!

TK V11 I like what I'm seeing, noticed a few small glitches, new system a lot to learn
There is one Major problem that must be addressed
   

I really like the Giant mod but this has nothing to do with giant mod
Something has changed at the core of V11 and I would guess it has to do with 
modifications to Anim01. The models anchor point to the room should be the FEET.
The feet are still anchored to the room but it seems like the hips are the anchor
point for Model Scaling. I don't know what's going on but this won't work.
It screws up all poses and will make creating or modifying poses a pain in the ass.
It will make sharing poses or importing poses from VX impossible

I make most all my own poses  and this is a problem
If there is nothing that can be done then I'm sorry but
I'm Done with V11
What I know about scripting I taught myself and I'm a lousy student
When modifying script I like to follow the bread crumbs
Sometimes they lead you to other files or someplace unexpected

Check my downloads for ReadMe or some kind of Notes
I'm always leaving bread crumbs to follow
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#38
(12-31-2023, 04:25 PM)trashy Wrote:

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Something has changed at the core of V11 and I would guess it has to do with 
modifications to Anim01. The models anchor point to the room should be the FEET.
The feet are still anchored to the room but it seems like the hips are the anchor
point for Model Scaling. I don't know what's going on but this won't work.
It screws up all poses and will make creating or modifying poses a pain in the ass.
It will make sharing poses or importing poses from VX impossible

There has been plenty of discussion regarding the change in model's "anchor point" being changed in the V11 core.

I explained the change

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last week.

With the exception of a few "standing" poses, most all VX poses should display just fine in V11. In fact, VX sex poses adjusted for non-standard height models will actually work better in V11 than VX.

(Note: You might have noticed that the Icon of short/tall models is not centered following changes in the Customizer. This (annoyance) is due to the change in the "anchor point".)
[-] The following 1 user Likes The End's post:
  • trashy (12-31-2023)
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#39
Recently posted a short Christmas Video, a dance pose and 3 or 4 foursome sex poses.
Imported my models and the 2 rooms I've been working on to V11. I thought this is a short
simple sequence I should try and convert it to V11 and maybe share with everyone

I wanted to post the sequence along with the room for TK v11 and gave up
Managed to convert the dance pose but the sex poses, forget about it.

modified for V11 only
Dance pose I used in my Christmas video
Disable body size 8x in the options manager
Model 1 short, model 2 tall and 3 and 4 default

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The sex poses were hopeless, it would be easier to start from scratch
Sorry but that's all you get for now
What I know about scripting I taught myself and I'm a lousy student
When modifying script I like to follow the bread crumbs
Sometimes they lead you to other files or someplace unexpected

Check my downloads for ReadMe or some kind of Notes
I'm always leaving bread crumbs to follow
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#40
Video wall and TK V11. The first couple time it worked fine.
Now it crashes every time I try and load a video. Never happened in VX

Room Objects and Addon Rooms
Can't be modifying Room Options Script, it's a protected system file.
This isn't a fix just a work around. Works for VX and V11

In the sequencer timeline set the Outfit for Primary "Model 2" a few seconds ahead
It will force your Options to be restored.

Short clip explains it better than I can
The dance pose I posted above in TK V11

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What I know about scripting I taught myself and I'm a lousy student
When modifying script I like to follow the bread crumbs
Sometimes they lead you to other files or someplace unexpected

Check my downloads for ReadMe or some kind of Notes
I'm always leaving bread crumbs to follow
Reply




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