AG3 House WIP
I modified this room long time ago, added a lot of new pose locations
Shower location compatable with Orca Mod
The focus this time is remodeling the empty room and several designs to choose from
I started with an entertainment room and a wall size flat screen. Next would be a Bedroom
then possibly a computer/game-room or a fetish room, wait and see where it takes me.
DcDressRoomObjects
This script is another one of those things that drive me absolutely NUTS.
The first time I modified RoomObjects was the LockerRoom several years ago.
It has been a pain in the ass from the beginning.
Default Base Game Rooms
VX-Mod/Scripts/DcDressRoomObjects must be modified directly.
Now I am finding glitches with Room Objects and Addon Rooms.
The only way to fix these glitches is to modify "VX-Mod/Scripts/DcDressRoomObjects" directly.
A picture's worth a thousand words
Instead of trying to describe the problem I'm going to show you.
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I tested the AG3 House in TK v11, the script files need a little modification
but the results are the same. Can't test the Stripclub in v11
TK v11 the problem is "DcDressRoomObjects" is a system file wrapped up in
a zip file and can't be modified.
WARNING
All these objects, static models, props, flat screens all are IMPORTED objects.
They seem to take a toll on system resources, nothing too serious but noticeable.
My theory is it's because they are imported, they are not actually part of the room.
The more objects you import the higher the toll
Results in v11 should be much better but I can't modify DcDressRoomObjects.
The room's ready for a trial run, I'll have something for you to test soon