12-13-2023, 04:33 AM
hello, so I tried to import I have the cage_subdivided and body which are in the objects but nothing hard in the main blender window apart from a cross
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12-13-2023, 04:33 AM
hello, so I tried to import I have the cage_subdivided and body which are in the objects but nothing hard in the main blender window apart from a cross
12-13-2023, 10:31 PM
(This post was last modified: 12-13-2023, 10:32 PM by BlackSheep Ovca.)
(11-27-2023, 04:32 PM)xxpy02 Wrote: Poses! Somehow TK17 is able to import BVH animations and convert it. I even tried to find this script a few times, but couldn't. I still believe there's a way to export TK animations.
12-13-2023, 10:40 PM
(12-13-2023, 04:33 AM)JORATH Wrote: If the body addon you are trying to import is from PhoenixGarden, please share the link to it so I can give it a try. If it is not, please don't share it. In this case, go to Blender > Window > Toggle System Console, try importing the file again and post here any errors that show up in the System Console.
12-13-2023, 10:46 PM
(12-13-2023, 10:31 PM)BlackSheep Ovca Wrote: I still never played around with the pose files, but every piece of 3D is kinda similar so I'd say that is doable. Not sure about linking though (like when you attach the hand of a person to the hip/breast/etc of the other), but for the most part everything is probably possible.
12-16-2023, 10:22 AM
hello, my problem
Python : Traceback (most recent call last): File "C:\blender\3.6\scripts\addons\io_tkm17_body\__init__.py", line 386, in execute load_bs(path, path.stem) File "C:\blender\3.6\scripts\addons\io_tkm17_body\__init__.py", line 228, in load_bs object = build_object(body, body_name, resource_path) File "C:\blender\3.6\scripts\addons\io_tkm17_body\__init__.py", line 269, in build_object bsdf_principled = material.node_tree.nodes['Principled BSDF'] KeyError: 'bpy_prop_collection[key]: key "Principled BSDF" not found'
12-17-2023, 08:02 PM
(12-16-2023, 10:22 AM)JORATH Wrote: What version of Blender you are using?
12-18-2023, 09:11 AM
I use 3.64 x64
12-18-2023, 09:18 AM
I use a V3.6.4 exactly
12-18-2023, 01:20 PM
(12-18-2023, 09:18 AM)JORATH Wrote: Are you using version 1.6.1 of the addon? Do you have any other exceptions aside that? The addon assumes that the default shader for new materials is the Principled BSDF. If for some reason new materials get assigned a different shader it will break. Check what shader is used by default when you add a new material to a new object (cube, uv sphere, etc). If it is some other than the Principled BSDF, then it may have to do with some configuration that I am not aware of.
12-18-2023, 05:35 PM
Eureka !! I solved the problem , this the langage interface in french.
I'm so stupid man ! |
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