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K17V11 suggestions
#1
Post your V11 suggestions here.
We are everywhere and nowhere...
We are everyone and no one...
We are Legion...
We are Team K17
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#2
Just a tip: you might want to include the Stable Diffusion Controlnet modes. A similar one has been made for another game (KKS), but it would be good to use it as a tool here too:

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[-] The following 1 user Likes mykeehu's post:'s post
  • K17 (08-04-2023)
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#3
Suggestion: would be nice to have more than only one toy for each character.
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#4
(08-23-2023, 03:25 PM)HypnoSoul Wrote:

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Suggestion: would be nice to have more than only one toy for each character.

In V11 we'll have 2 toy's for each character.
The Whole World Is A Piece Of  Shit But You Have To Handle It.
[-] The following 3 users Like daspex's post:
  • Daniil (10-23-2023), HypnoSoul (08-28-2023), jektrix (10-15-2023)
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#5
Is it possible to make the face pic scanner thing less terrible? I know it's fussy on the angles, but even with perfect pictures it's bad. Like there aren't enough movable points on the head or something. Or if not that have a better system to mold your own better? As soon as you click the face it defaults or something. You pull in any direction and it turns into a ghoul. I don't know how anybody uses it.
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#6
(10-25-2023, 04:21 PM)quasar Wrote:

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Is it possible to make the face pic scanner thing less terrible? I know it's fussy on the angles, but even with perfect pictures it's bad. Like there aren't enough movable points on the head or something. Or if not that have a better system to mold your own better? As soon as you click the face it defaults or something. You pull in any direction and it turns into a ghoul. I don't know how anybody uses it.

Yeah, you're right, the face picture scanner is very bad in TK17, that's people don't use it, instead of that, people use FACE MOD REPLACER, wich is a addon that can replace by total the model's face.

This procedure is made trough Blender, editing a .trimatch file (Name file of the Head)

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#7
(10-25-2023, 05:35 PM)Richter Belmont Wrote:

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(10-25-2023, 04:21 PM)quasar Wrote:

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Is it possible to make the face pic scanner thing less terrible? I know it's fussy on the angles, but even with perfect pictures it's bad. Like there aren't enough movable points on the head or something. Or if not that have a better system to mold your own better? As soon as you click the face it defaults or something. You pull in any direction and it turns into a ghoul. I don't know how anybody uses it.

Yeah, you're right, the face picture scanner is very bad in TK17, that's people don't use it, instead of that, people use FACE MOD REPLACER, wich is a addon that can replahce by total the model's face.

This procedure is made trough Blender, editing a .trimatch file (Name file of the Head)

Oh I think I dabbled in blender years back. I remember having to learn a whole new program, a lot of trial and error and with the long load times it just wasn't worth it. It'd be cool if V11 could do something...really anything with this area. Even if we had more in game edit control over the head/face it'd better despite taking more time to do it manually. I mean it can't really get worse. But if not, I guess I'll have no choice but to take another crack at blender. Perhaps the face mod replacer could get a guide thread?
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#8
Hi all , congrats to the team working hard to put this game on the level of performance we needed , thank you,thank you :)
i've tested VX11 for 30 minute and it's fast :)
1st , i was looking at the file structure to see if something had change and it seems the same as VX with the addon , mod and save folder.

I know it's beta stage , but i do remember that when i first install VX years ago , that the addon folder had some file in it (can't remember which addon , maybe patch and system)
and now it's empty in V11.
I just to make sure i won't bug the game with thing that are already included in VX11.

Also one of the tools i was using the most was TKX_UTILS and i can't find it in VX11.
For me it was the one click tools tool that  i was using to rotate any pose to fit any room without breaking the pose animation.
If this tool can't be included in VX11 then it could be cool  that a button on the editor allow to rotate the whole pose without breaking any animation.

Thank you
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#9
(11-08-2023, 09:20 PM)bass2jf Wrote:

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Hi all , congrats to the team working hard to put this game on the level of performance we needed , thank you,thank you :)
i've tested VX11 for 30 minute and it's fast :)
1st , i was looking at the file structure to see if something had change and it seems the same as VX with the addon , mod and save folder.

I know it's beta stage , but i do remember that when i first install VX years ago , that the addon folder had some file in it (can't remember which addon , maybe patch and system)
and now it's empty in V11.
I just to make sure i won't bug the game with thing that are already included in VX11.

Also one of the tools i was using the most was TKX_UTILS and i can't find it in VX11.
For me it was the one click tools tool that  i was using to rotate any pose to fit any room without breaking the pose animation.
If this tool can't be included in VX11 then it could be cool  that a button on the editor allow to rotate the whole pose without breaking any animation.

Thank you

Did you check the option manager? Many things we're added/transfer there.
We are everywhere and nowhere...
We are everyone and no one...
We are Legion...
We are Team K17
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#10
(11-08-2023, 09:24 PM)K17 Wrote:

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(11-08-2023, 09:20 PM)bass2jf Wrote:

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Hi all , congrats to the team working hard to put this game on the level of performance we needed , thank you,thank you :)
i've tested VX11 for 30 minute and it's fast :)
1st , i was looking at the file structure to see if something had change and it seems the same as VX with the addon , mod and save folder.

I know it's beta stage , but i do remember that when i first install VX years ago , that the addon folder had some file in it (can't remember which addon , maybe patch and system)
and now it's empty in V11.
I just to make sure i won't bug the game with thing that are already included in VX11.

Also one of the tools i was using the most was TKX_UTILS and i can't find it in VX11.
For me it was the one click tools tool that  i was using to rotate any pose to fit any room without breaking the pose animation.
If this tool can't be included in VX11 then it could be cool  that a button on the editor allow to rotate the whole pose without breaking any animation.

Thank you

Did you check the option manager? Many things we're added/transfer there.

Option manager is for the modifying option in game,not for pose management :) thank you
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