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(11-13-2023, 08:54 AM)Richter Belmont Wrote: [To see links please log-in or register here] [quote="kajsa1980anka" pid='12752' dateline='1699872175']
Really like many of the new additions but can´t stand the outdated graphics. Will there ever be hook 5 support?
No! Threre will be no HOOK5 support! (Only addon compatibility)
"I can tell you that the graphics will be better than the VX's HOOK5"
LoL, why even make a comment like that. No way you have figured out something looking better than hook 5. Putting a re-shade layer or something like that is not even close to hook 5 graphics and the skin layer system that comes with hook.
Hello, I tried V11 today and it sure loads everything quickly, It's awesome. My only problem is Hook5 not working correctly, I want to make some content but that's holding me back, also the little logo that shows up on the right side of the screen. Other than that, good job guys!
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(11-24-2023, 01:08 AM)4redwall Wrote: [To see links please log-in or register here] Hello, I tried V11 today and it sure loads everything quickly, It's awesome. My only problem is Hook5 not working correctly, I want to make some content but that's holding me back, also the little logo that shows up on the right side of the screen. Other than that, good job guys! Hook5 ver 11 does not support, ver 11 will have better graphics than Hook5.
The logo is temporary, it will disappear in a week
The following 2 users Like BeaTleS's post:2 users Like BeaTleS's post
• (12-13-2023), jo12 (11-24-2023)
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(11-24-2023, 01:08 AM)4redwall Wrote: [To see links please log-in or register here] Hello, I tried V11 today and it sure loads everything quickly, It's awesome. My only problem is Hook5 not working correctly, I want to make some content but that's holding me back, also the little logo that shows up on the right side of the screen. Other than that, good job guys!
As Beatles wrote above, 64bit V11 is not compatible with 32bit Hook.
If anyone knows how to reach "Pervo" (the author of Hook), all he needs to do is recompile H5 as a 64bit DLL.
The Team is hoping to produce our own "Hook64" to improve the graphics, but that could take a while. If you need something now, you can try my [To see links please log-in or register here] .
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12-15-2023, 11:10 PM
Greetings! You've done a herculean job - it's just amazing. I am extremely happy with what I see! You did well! Thank you very much!!!
Wish for a few moments (if possible):
1) In the "pose editor", when recording videos on video, the timeline panel is saved - it would be just cool if it wasn't displayed on the video as in earlier versions.
2) If possible, add the ability to attach toys to model hands - this function is really missing
Thank you in advance and thank you very much for your work
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12-16-2023, 02:29 AM
(This post was last modified: 12-16-2023, 03:15 AM by jo12.)
V11 Notes:
1. After playing V10 for years, I have noticed that the new scaling mode irreparably destroys older sequences with different body sizes. This is not progress. On the contrary, the Giant mode and the excessive enlargement option in the PE increase the risk of pedxxxx content. Maybe switchable in the Option Manager?
2. All numerical values like in the body selector should be displayed in plain text. When a new body is added you just click through the numbers and reload the room again and again to test. Text instead of numbers is very pleasant in inertia mode.
3. Hip width still distorts the entire body including head position because it is not properly defined. If you use a different body with a different hip, the entire orientation of the pose is gone. A BJ turns into a shot to nothing.
4. If you delete a local Sequence the icon will still be displayed. It only disappeared when I restarted.
5. The problem of non-functioning rooms can be eliminated to save the die sequence in V10 with a vanilla room. Then import again into V11.
6.Is there a size limit for posting simple images? I haven't managed to post a picture yet. By the way, the forum is so confusing with all the parrot colors.
7. There will definitely be a few more suggestions, I'll have to test around a bit.
8. Many things from V10 are good, sometimes it doesn't need to be more.
9. Changes to the body with F12 in Sequences are not stored.
10.Many sequences e.g. by Nick Cockman will not be returning. There will also only be a few new ones suitable for V11. ensures that we can continue to use old sequences. Tks
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(12-15-2023, 11:10 PM)Canfield Wrote: [To see links please log-in or register here] Wish for a few moments (if possible):
1) In the "pose editor", when recording videos on video, the timeline panel is saved - it would be just cool if it wasn't displayed on the video as in earlier versions.
2) If possible, add the ability to attach toys to model hands - this function is really missing
On 1) You really shouldn't use the built-in video recorder. It's terrible. But if you must, you can hide the GUI using Shift+Ctrl+G.
On 2) Connecting a toy to the hands is there the same as before. You don't link the toy to the hand, you must connect the hand to the toy in the upper section.
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(12-16-2023, 09:08 PM)OysterMug Wrote: [To see links please log-in or register here] (12-15-2023, 11:10 PM)Canfield Wrote: [To see links please log-in or register here] Wish for a few moments (if possible):
1) In the "pose editor", when recording videos on video, the timeline panel is saved - it would be just cool if it wasn't displayed on the video as in earlier versions.
2) If possible, add the ability to attach toys to model hands - this function is really missing
On 1) You really shouldn't use the built-in video recorder. It's terrible. But if you must, you can hide the GUI using Shift+Ctrl+G.
On 2) Connecting a toy to the hands is there the same as before. You don't link the toy to the hand, you must connect the hand to the toy in the upper section.
1) Thank you very much. I really didn't know about this keyboard shortcut. It really helped me a lot.
2) I didn't quite understand about the toys. I meant the function of tying toys to the hand (as an example, a sword), so that when the model's hand moves, it would be fixed in the hand, and it would not have to be adjusted separately.
I apologize if my questions are too simple. And thank you again for your advice.
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(12-17-2023, 09:19 PM)Canfield Wrote: [To see links please log-in or register here] (12-16-2023, 09:08 PM)OysterMug Wrote: [To see links please log-in or register here] On 2) Connecting a toy to the hands is there the same as before. You don't link the toy to the hand, you must connect the hand to the toy in the upper section. 2) I didn't quite understand about the toys. I meant the function of tying toys to the hand (as an example, a sword), so that when the model's hand moves, it would be fixed in the hand, and it would not have to be adjusted separately.
I apologize if my questions are too simple. And thank you again for your advice.
I understood.
Toys linked to the hand behave the same in V11 as they do in VX & 7.5. If you link the hand to a toy, you can position the hand without moving the toy, but if you move the toy, the hand moves with it.
This permits you to adjust the hand's position on the toy w/o moving the toy itself.
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A link to the shortcuts..
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