03-05-2023, 03:09 PM
Post your V11 bugs here.
We are everywhere and nowhere...
We are everyone and no one...
We are Legion...
We are Team K17
We are everyone and no one...
We are Legion...
We are Team K17
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03-05-2023, 03:09 PM
Post your V11 bugs here.
We are everywhere and nowhere...
We are everyone and no one... We are Legion... We are Team K17
11-09-2023, 02:10 PM
(This post was last modified: 11-09-2023, 02:28 PM by BlackSheep Ovca.)
I'm using "7.5", installed "V11", droped all from "Archives\2.114.001" to "Addons" folder, "ActiveMod" to "ActiveMod" and got this error:
Before droping my "7.5" files into "V11" it worked fine.
11-09-2023, 02:21 PM
(11-09-2023, 02:10 PM)BlackSheep Ovca Wrote: Do not mix V7.5 with V11, they are not compatible. As for Addons, try using the VX equivalent. And use a few at a time, as some may create problems.
We are everywhere and nowhere...
We are everyone and no one... We are Legion... We are Team K17
11-09-2023, 02:42 PM
(This post was last modified: 11-09-2023, 02:49 PM by BlackSheep Ovca.)
(11-09-2023, 02:21 PM)K17 Wrote: Dropping any room into "Addons" folder as any clothes or body addon cause this error. "V11" seems unusable for "7.5" users. Is there any converter or something? Maybe there could be a built-in (or separate addon) script that ignores (or deletes) "7.5" lines that cause crash?
11-09-2023, 03:51 PM
(11-09-2023, 02:42 PM)BlackSheep Ovca Wrote: In VX there is a converted for content from V7.5. I suggest installing VX, drop all your content in it, then run VX, it will auto convert all of it. Then use that for V11 (V11 also as some conversion from VX). There is no converter from V7.5 to V11. Note that some content may not work on V11, therefore I recommend that when using content from VX, to do it gradually instead of all in one shot. It will make it easier to locate the problematic addons (those can be fixed after).
We are everywhere and nowhere...
We are everyone and no one... We are Legion... We are Team K17
11-12-2023, 07:29 AM
(This post was last modified: 11-12-2023, 03:51 PM by cainandros.)
Hi, just a reminder, this was discussed on Discord.
Alpha values in spandex textures aren't correctly applied for the mask piece. If you put a 0.5 alpha value for neck and face, there is a noticeable jump. I think, but not totally sure, that face mask is applying much more transparency than the rest of the parts.
I'm having this error since when I added some new models to my game, and everytime I try to customize My game crashes showing this error I have mentioned below,
error running lva_openstream_name /lua/dds lua 24 bad argument #1 to 'cast' (invalid type) please help me fix this, maybe I have added some incompatible files i didn't recognized. ![]()
11-13-2023, 12:51 PM
I don't know if this is a bug or what, but facemate for female models doesn't work at all. When facemate is selected, nothing happens. Creating a new facemate doesn't work either. There is no such problem with male models.
11-14-2023, 01:05 AM
(11-13-2023, 12:51 PM)Karamel Wrote: to active face details of facemate, you have to disable oyster 4x skin mod (reload the room) by selecting 4xbody, face = default. for e.g. I use 8x body, face it works for me, I hope ame for you..
11-14-2023, 12:21 PM
Thank you very much. But I have no idea where to disable Oyster skin mod. I have chosen 4xbody, face.
(11-14-2023, 01:05 AM)DIIKK2121 Wrote: |
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