Phoenix Garden
K17 and VR - Printable Version

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RE: K17 and VR - lucwinsky - 12-12-2023

I was able to make it work quite well with the oculus home setting. The camera can be tricky to place for POV scenes, but overall, I think I can have a lot of fun with it. Thanks for your help !


RE: K17 and VR - lucwinsky - 12-12-2023

My goal is to create an app that will drive TheKlub17, a little like the sequencer, but with more randomness. The idea is to have a series of POV animations and alternate through when all the will driving my lovense gush. It's quite a lot of work, but I didn't find any satisfying VR games so far, so that's the best idea I've got for now.


RE: K17 and VR - RidSol - 12-13-2023

That would be fantastic and a great asset. I'm also happy that it works and thank you for the feedback :o)
And I really hope that your enthusiasm lasts until the end of your work...
Thank you very much ;o)


RE: K17 and VR - lucwinsky - 12-14-2023

Enthusiasm shouldn't be a problem !

My only concern right now is the POV camera problem. In VR the camera is way too high when you look through the eyes of a character. I need to fix that, but I have no idea how.


RE: K17 and VR - The End - 12-14-2023

(12-14-2023, 10:32 AM)lucwinsky Wrote:

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Enthusiasm shouldn't be a problem !

My only concern right now is the POV camera problem. In VR the camera is way too high when you look through the eyes of a character. I need to fix that, but I have no idea how.

It's probably not possible to "lower" the POV camera, but you might be able to aim the camera so it "looks down" (or tilt room up ) slightly.


RE: K17 and VR - lucwinsky - 12-15-2023

Or maybe I can calculate the offset between the camera's position and the correct position, I could fix it manually using the keys xyz. I'll see what I can do