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Richter BelmontCollaTKane texture naming (important for dress)
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I'm really glad that people start using CollaTKane, but this have been ported to my attention that some people do not pay attention to their texture naming (same go for mesh...).
For toy and room, this do not appear to do any harm...
but for dress, this little mistake make to dcdress color slider target and the activemod entry do be invalid.

First of all, people must know that everything that isn't a letter, number, - and or _ in your texture name will be replaced by a _. (this also apply to mesh, object, etc)
So for exemple, Hot chick potato.png end up as Hot_chick_potato_png

People must also know that for all texture name, CollaTKane will find the last instance of its image extension in the texture name and remove it. (if of course, the image extension have been writed in it)
For exemple, Skyfall.png and Skyfall.png.001 (so Skyfall_png and Skyfall_png_001) become Skyfall and Skyfall_001.

If using one of the "official" preset file I made, CollaTKane will add the add-on "preset" at the start of all your texture name.
For exemple, the texture Funky become...
R9Toy222: R9Toy222_Funky
R9ZRoom222: R9ZRoom222_Funky
R9Hat222: R9Hat222Funky (should be R9Hat222 to be valid...)

So here a little trick for dress texture name.
In blender (or other software), always rename your main texture to _png if your image is a .png and/or _jp2 if you image is a .jp2
Name all addition texture as _alt, _alt2, _alt3...
This way, your texture name will always be correct.

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