07-24-2024, 06:46 PM
Quick guide for people that want a custom body mesh to be used like one of the three TRS_group(*).dae files provided by default in collaTKane resources folder.
1.Using the Tk17 plugin import your custom body mesh .bs file into blender.
2.A bunch of useless item will be imported with the body mesh. (collar, eye, etc)
You gonna need to get rid of them.
-right-click the body mesh
-H (we hide the custom body mesh and gonna unhide it at later step)
-double A
-X (or del)
-confirm
3.Import one of the three TRS_group(*).dae from collaTKane resources folder into blender.(they're all the same armature)
4.Delete the body mesh that got imported with the armature.
-right-click the body mesh
-X (or del)
-confirm
5.The TK17 plugin always add a 90 on x rotation to all object, you gonna need to apply rotation transform to your custom body mesh.(of course we also unhide it)
-alt+H
-right-click the custom body mesh
-ctrl+A
-Rotation
6.Connect the custom body mesh to the armature.
-right-click the custom body mesh
-shift+right-click the armature
-ctrl+P
-Armature Deform
7.Export your 3d scene as a .dae (collada) with whatever name and location you want.
For the next add-on import the .dae you just made instead of the one provided by default in collaTKane resources folder.
1.Using the Tk17 plugin import your custom body mesh .bs file into blender.
2.A bunch of useless item will be imported with the body mesh. (collar, eye, etc)
You gonna need to get rid of them.
-right-click the body mesh
-H (we hide the custom body mesh and gonna unhide it at later step)
-double A
-X (or del)
-confirm
3.Import one of the three TRS_group(*).dae from collaTKane resources folder into blender.(they're all the same armature)
4.Delete the body mesh that got imported with the armature.
-right-click the body mesh
-X (or del)
-confirm
5.The TK17 plugin always add a 90 on x rotation to all object, you gonna need to apply rotation transform to your custom body mesh.(of course we also unhide it)
-alt+H
-right-click the custom body mesh
-ctrl+A
-Rotation
6.Connect the custom body mesh to the armature.
-right-click the custom body mesh
-shift+right-click the armature
-ctrl+P
-Armature Deform
7.Export your 3d scene as a .dae (collada) with whatever name and location you want.
For the next add-on import the .dae you just made instead of the one provided by default in collaTKane resources folder.
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