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New Shower Mod WIP
#1
A shower mod is another one of my favorites
Modified the LockerRoom shower, turned 1 shower into 8. Posted mod at LL.
The entire loop of code for the locker room shower is massive. 2 or 3 squirt emitters ,
2 ground emitters for splash and 2 ground emitters for water rings.
Copied and modified the loop of code 7 times and added it back to LockerRoom script.

The code for locker room shower is massive, I missed something somewhere, never could 
transfer the mod to another room

Orca Mod Shower, looks great but it's not the easiest to set up. I could set up a room
in a couple hours and make the setting permanent in the orca mod
The Orca Mod shower is attached to the models location and Not the room.

New Shower Mod
This is a permanent Room Object. Give me an hour or 2 to set up in any room.
That's it, nothing left for you to do just turn it ON. NO....Wait!
Here's the kick in the nuts. I can't turn it on or off in game.
Imported shower as a Room Object but this time it refuses to accept parameters 
sent from Room Object Script

Turn the shower on or off before you boot the room.
I would accept that but it's not what I want.

   

This is the Room Object "BS script" I just used to shoot this clip

.txt   R9ZRoom208_Shower.txt (Size: 32.47 KB / Downloads: 18)

And a short clip for you to watch

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#2
(01-20-2024, 05:03 AM)TrashCanMan Wrote:

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New Shower Mod
This is a permanent Room Object. Give me an hour or 2 to set up in any room.
That's it, nothing left for you to do just turn it ON. NO....Wait!
Here's the kick in the nuts. I can't turn it on or off in game.

You're doing yeoman's work. Keep it up.

"MrOilyK"s Shower Toy works with V11... kinda. The default texture doesn't load (producing a gray cone. You must use AM) and no animation (previously faked using Hook), but it does have sound and (since it's a toy) can be added to any room. But of course, it must be linked to an actor.

It would be great to have an animated "universal shower addon" that is linked to the room instead of an actor.
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#3
@OysterMug I think this will put any shower mod to shame
I re-configured the emitters for the shower, it looks better.
Turned the emitters pointing up and it makes for a nice Fountain
   

Video Clip

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For rain I would just turn the emitters pointing down.
Point the emitters down and fluid animation wants to fall straight down in a single stream.
Ripped the animation loop from the Orca Mod and it killed the PoseBlend loop of the script.
PoseBlend loop of code controlled gravity, distance, spread, speed, magnitude and more.
I believe it was also the connection to the pose edit sliders.
In script I can set radius of the drops, position and rotation of the emitters and that's about it.
I can no longer set gravity, spread, distance etc.....

Shower's a done deal, rain might be a little tricky but I still think it's doable.
The only problem is how to turn them on and off.
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#4
(01-20-2024, 05:54 PM)TrashCanMan Wrote:

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@OysterMug I think this will put any shower mod to shame
I re-configured the emitters for the shower, it looks better.
Turned the emitters pointing up and it makes for a nice Fountain
...
Shower's a done deal, rain might be a little tricky but I still think it's doable.
The only problem is how to turn them on and off.

For a proper fountain, the drops would have to curve back down at some point, otherwise it's just an upside down shower. Wink 

The only way I can think of to turn the water on/off is to link it to a speed slider in the PE.
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#5
(01-20-2024, 07:53 PM)OysterMug Wrote:

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(01-20-2024, 05:54 PM)TrashCanMan Wrote:

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@OysterMug I think this will put any shower mod to shame
I re-configured the emitters for the shower, it looks better.
Turned the emitters pointing up and it makes for a nice Fountain
...
Shower's a done deal, rain might be a little tricky but I still think it's doable.
The only problem is how to turn them on and off.

For a proper fountain, the drops would have to curve back down at some point, otherwise it's just an upside down shower. Wink 

The only way I can think of to turn the water on/off is to link it to a speed slider in the PE.

Did you notice the liquid drops of the fountain fade out of existence just as they curve and start to fall.
Lost control of range and gravity after I ripped it from the Orca Mod

Orca Mod; Pee, Cumshot, Lactate etc.... are linked to 2 sliders in the Pose Editor
Link the shower mod back to a slider might fix everything, distance, gravity, magnitude, everything
I don't know how or even where to start
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#6
Added a few more emitters and changed rotation angle just a bit
It looks fine

   

video clip

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Notice as soon as the drops reach the top of the arc and start to fall they disappear.
I have little doubt I could come up with a descent rain mod also.

Sliders would be nice but I don't think so. 
I'm afraid it will make it more difficult to transfer the mod to another room

As it is now I can add my script to any room and with an easy modification
to a couple of the rooms script files, IT'S DONE. Permanent addition to the room.
The only thing that takes any time is position and rotation.

I would prefer a simple on/off switch
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#7
(01-20-2024, 10:59 PM)TrashCanMan Wrote:

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Did you notice the liquid drops of the fountain fade out of existence just as they curve and start to fall.
Lost control of range and gravity after I ripped it from the Orca Mod

Orca Mod; Pee, Cumshot, Lactate etc.... are linked to 2 sliders in the Pose Editor
Link the shower mod back to a slider might fix everything, distance, gravity, magnitude, everything
I don't know how or even where to start

I only clicked on the screenshot. I just looked at the video now.

The only mod(s) I know of that add custom sliders are clothing morphs. Also, custom sliders were added (starting in VX) to a few stock rooms for things like the sliding Jail Cell Door.

I'd examine Berger's morphing skirt to see how he adds sliders to the PE.
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#8
(01-21-2024, 01:23 AM)TrashCanMan Wrote:

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Added a few more emitters and changed rotation angle just a bit
It looks fine



video clip

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Notice as soon as the drops reach the top of the arc and start to fall they disappear.
I have little doubt I could come up with a descent rain mod also.

Sliders would be nice but I don't think so. 
I'm afraid it will make it more difficult to transfer the mod to another room

As it is now I can add my script to any room and with an easy modification
to a couple of the rooms script files, IT'S DONE. Permanent addition to the room.
The only thing that takes any time is position and rotation.

I would prefer a simple on/off switch
Didnt viewed your code yet but maybe you could put your code (the mesh) into an empty object and switch that object via the room options tab?
The Whole World Is A Piece Of  Shit But You Have To Handle It.
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#9
@ Daspex
Thought about that and was just getting ready to try when I found the problem.
It was something simple basic stupid that I overlooked.
I found the on/off switch

Here's a Preview clip, the gazebo and the basin for the fountain are just
extra objects I imported into the room.

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Sending parameters for scaling. Default "0" hides it and then you just crank it up.
For the shower I used 4 pair of emitters for a total of 8
The Fountain I used 8 pair of emitters for a total of 16 emitters

I might turn on the faucet for the tub and kitchen sink but I'm not even going to try Rain.
Because of Gravity effects and Range available in the Orca Mod I just can't.

The Rain and Fog animations available in the Orca Mod are awesome. They are attached to 
the models location. With something like rain that actually works better. Things like Showers,
Faucets and Fountains, need to be attached to the room
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#10
@ Daspex
Thought about that and was just getting ready to try when I found the problem.
It was something simple basic stupid that I overlooked.

Here's a Preview clip, the gazebo and the basin for the fountain are just
extra objects I imported into the room.

[To see links please log-in or register here]


Sending parameters for scaling. Default "0" hides it and then you just crank it up.
For the shower I used 4 pair of emitters for a total of 8
The Fountain I used 8 pair of emitters for a total of 16 emitters

I might turn on the faucet for the tub and kitchen sink but I'm not even going to try Rain.
Because of Gravity effects and Range available in the Orca Mod I just can't.

The Rain and Fog animations available in the Orca Mod are awesome. They are attached to 
the models location. With something like rain that actually works better. Things like Showers,
Faucets and Fountains, need to be attached to the room
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