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ziomaaalShemale and female skins
#21
(02-11-2024, 07:18 AM)OysterMug Wrote:

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(02-11-2024, 02:39 AM)ronnie Wrote:

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(02-10-2024, 10:35 AM)OysterMug Wrote:

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In these situations, I use "Paint.net" (download

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) which can read encrypted DDS files and save them out as PNGs.

I have photoshop cc so I'm sorted on that thanks.

But what's the point in supporting .dds if it doesn't support all .dds? that's just stupid.

Anyway you have my observations given even the devs don't seem to know how things work.

Checked in, decided no thanks.

Dead game.

TK17 never supported DDS files. That was "Hook". V11 does it's best to convert DDS files to provide minimal "Hook-like" shader support, but it's no Hook (a "Hook64" is still in the planning stages.)

Remember, "The Team" didn't write V11. We are only patching a deeply flawed Beta to make it usable.

Like I say, there is literally no point in sort of maybe perhaps supporting something.
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#22
(02-11-2024, 08:29 AM)ronnie Wrote:

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(02-11-2024, 07:18 AM)OysterMug Wrote:

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(02-11-2024, 02:39 AM)ronnie Wrote:

[To see links please log-in or register here]

(02-10-2024, 10:35 AM)OysterMug Wrote:

[To see links please log-in or register here]

In these situations, I use "Paint.net" (download

[To see links please log-in or register here]

) which can read encrypted DDS files and save them out as PNGs.

I have photoshop cc so I'm sorted on that thanks.

But what's the point in supporting .dds if it doesn't support all .dds? that's just stupid.

Anyway you have my observations given even the devs don't seem to know how things work.

Checked in, decided no thanks.

Dead game.

TK17 never supported DDS files. That was "Hook". V11 does it's best to convert DDS files to provide minimal "Hook-like" shader support, but it's no Hook (a "Hook64" is still in the planning stages.)

Remember, "The Team" didn't write V11. We are only patching a deeply flawed Beta to make it usable.

Like I say, there is literally no point in sort of maybe perhaps supporting something.

The benefits of moving to a 64bit platform are significant. For me, no more "Out of Memory" crashes are a welcome improvement.

Blaming 64bit V11 for not supporting 32bit Hook is unfair. We have no control over that. If anyone can reach "PervoKPtr" and convince him to recompile & release Hook as a 64bit DLL, that would be a HUGE advance. But w/o it, there is only so much we can do.

Compare VX w/o Hook to V11 w/o Hook for a fair comparison.
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