(02-11-2024, 07:18 AM)OysterMug Wrote:[To see links please log-in or register here]
(02-11-2024, 02:39 AM)ronnie Wrote:[To see links please log-in or register here]
(02-10-2024, 10:35 AM)OysterMug Wrote:[To see links please log-in or register here]
In these situations, I use "Paint.net" (download[To see links please log-in or register here]
) which can read encrypted DDS files and save them out as PNGs.
I have photoshop cc so I'm sorted on that thanks.
But what's the point in supporting .dds if it doesn't support all .dds? that's just stupid.
Anyway you have my observations given even the devs don't seem to know how things work.
Checked in, decided no thanks.
Dead game.
TK17 never supported DDS files. That was "Hook". V11 does it's best to convert DDS files to provide minimal "Hook-like" shader support, but it's no Hook (a "Hook64" is still in the planning stages.)
Remember, "The Team" didn't write V11. We are only patching a deeply flawed Beta to make it usable.
Like I say, there is literally no point in sort of maybe perhaps supporting something.