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For graphics, scripts or other kinds of modifications.
The following 2 users Like Nikole's post:2 users Like Nikole's post
• Roy (02-16-2017), Sam005 (04-01-2024)
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(03-02-2014, 08:04 PM)KlubAdept Wrote: [To see links please log-in or register here] Customizer enabled in Sequencer V2
Turned out that with previous mod, exiting the customizer would wipe the current sequence... You had to save it before (and reload after again) entering the customizer screen, a pain in the ass right? ;) So:
Version 2: The customizer window is now integrated with the sequencer screen.
(You can use the "ctrl-alt G" shortcut to make it disappear while playing the sequence.)
Enjoy!
Wow ! It works !!!
This is a major improvement.
I don't know how you did that (and I don't want to know! ), but may be you can include the pose editor by the same way.
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(03-02-2014, 08:04 PM)KlubAdept Wrote: [To see links please log-in or register here] Customizer enabled in Sequencer V2
It works great! Thank you very much for this xD
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(03-04-2014, 01:55 AM)grumpf44 Wrote: [To see links please log-in or register here] In the PE, the customizer is active only for caracter 2, not for 1 or 3.
May be someone may say "useless because with a right click we access to the customizer", but with this new option you can for instance adjust the lenght of the arms and see on live the result on the pose.
In fact, my wish was to have the PE in the sequencer together with the customizer to be able to adjust the poses, sorry if I wasn't clear.
After selecting "customizer" for 1 or 3 (right click), the choice will stay active when you return to the PE screen. This way you can also "live edit" these actors.
As for your request, I'll see what I can manage...
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(03-04-2014, 07:04 AM)KlubAdept Wrote: [To see links please log-in or register here] After selecting "customizer" for 1 or 3 (right click), the choice will stay active when you return to the PE screen. This way you can also "live edit" these actors.
As for your request, I'll see what I can manage...
Ah yes! So just need a little "How-to" file in the zip...
I confirm what I said, it looks to be a major improvement, thank you.
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KlubAdept. You are bad ass man. And thanx for being a member here!
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(03-05-2014, 09:16 AM)Roy Wrote: [To see links please log-in or register here] KlubAdept. You are bad ass man. And thanx for being a member here! \m/
Roy, I can't say how much I appreciate the laid back atmosphere around here... and I love your sequences! So I guess I have to thank you instead!
(Just got pissed off with the guys at TK shelter, some dude went of the deep end ranting at me about b*shit... I'm too old to have time for those prestige needy script kiddies)
Anyway, It's not rocket science what I do with TK17, it's just the result of stubborn ADD driven single mindedness to get the game to do what I want it to do......
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I don't wanna be greedy or anything after all the cool stuff you've already done, but.. is it possible to have sliders to adjust the hat size/shape like the hair ones? :P
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(03-09-2014, 05:57 AM)Nikole Wrote: [To see links please log-in or register here] I don't wanna be greedy or anything after all the cool stuff you've already done, but.. is it possible to have sliders to adjust the hat size/shape like the hair ones? :P
I will look into it, but I'm a bit occupied by work in the upcoming month so don't hold your breath :)
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03-10-2014, 07:57 PM
(This post was last modified: 03-10-2014, 07:58 PM by KlubAdept.)
(03-09-2014, 05:57 AM)Nikole Wrote: [To see links please log-in or register here] I don't wanna be greedy or anything after all the cool stuff you've already done, but.. is it possible to have sliders to adjust the hat size/shape like the hair ones? :P
Correct me if I'm wrong, but the new hair sliders also sizes the standard hats. So which hats are you referring to?
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