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madlogicTutorials & Guides
#11
(07-04-2023, 03:18 PM)aramenes Wrote:

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i would love to have a precise tutorial for creating rooms, i have made this request in various places and on various occasions, everyone says it's simple but no one provides a tutorial, if you want people to participate you absolutely need tutorials please


https://roysforum.com/thread-441.html

Most important file to unpack is the ctk tool zipfile.
In there are howto's for rooms,toys and clothes.

The ctk-tools are needed for the compilation of
TK17 addons and are showing the whole process
of building addons in blender and compile them
to the games addon Format in serveral help files.

If you have problems after reading this tut's feel free to pm
me and ill try to help you.

Happy modding!
:)
The Whole World Is A Piece Of  Shit But You Have To Handle It.
[-] The following 2 users Like daspex's post:
  • aramenes (05-17-2024), Fuschere (05-17-2024)
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#12
thank you so much ;)
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#13
Could someone make a step-by-step guide on how to add positions to an existing room? Mainly the stockrooms I am interested.
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#14
(10-27-2024, 08:23 AM)Slenderman Wrote:

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Could someone make a step-by-step guide on how to add positions to an existing room? Mainly the stockrooms I am interested.

To do it in a sequencer Slenderman Click the period on the keyboard, click in the room where you want the pose, and use the shift button and mouse button at the same time to line the pose up. Not sure if it'll work in the rooms but would think it would; worth a try.
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We are everyone and no one...
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We are Team K17

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#15
Hi everyone. I'm new to this.

I have some questions that I would really appreciate if someone could answer them XD.
I want to scale clothes, I'm trying to do it with blender, but I get this error when I want to activate the plugging. What could it be?
It should be noted that I have used different versions of blender and in all of them there is an error.

Is there another way to change the size of clothes in the game? Just like how the size of hats is changed, for example.


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