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Oz70NYCTK17 Discussion
#31
Cherryboy Wrote:Thank you for the answers...both of you ^:)^
togan, I just checked your images but can't see the difference between the HiRes and default though :-? It rises the question why use HiRes if the default Res looks practically the same? Maybe I have a bad eyes to spot the differences :-o
togan Wrote:Check oot ma flickrrrrr frr comparisons -

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I can't spot the difference ^.^

xeraxeca can you help me set up this game correct-like...I can upload pics of my TK17 folder,whatever you need. TIA
PS. My game is patched to access 4GB of memory,my System Specs are more than adequate. i7-3930k,16GB ram,TITAN GPU.
Are you using mod v0.2 or v0.1? I've always had both installed (plus v0.2.1_flush_fix and Teeth_bug_fix) thus I don't know exactly what each one implements.
I know that the main body textures from the mod(s) (v0.2?) are visually very low-res (maybe upscaled from 1x), but color hues differ a bit from the original game. You may need to drop a 'native' hi-res body texture in ActiveMod folder and use that on your model to really see the (huge) improvements.
But try changing your model's eyebrows, if the mod (v0.2? :-? ) is functional you will immediately notice big differences.
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#32
I have a question. When I have a model which uses "skin 167" or whatever, where I can see which the actual skin is that is being used? I put a lot of skins in the active mod folder, sometimes they just come with models/fg. In the game, they just get numbers and I cannot trace them back to their files anymore.

Any help would be appreciated.

Thanks
Agent Jack
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#33
AgentJack Wrote:I have a question. When I have a model which uses "skin 167" or whatever, where I can see which the actual skin is that is being used? I put a lot of skins in the active mod folder, sometimes they just come with models/fg. In the game, they just get numbers and I cannot trace them back to their files anymore.

Any help would be appreciated.

Thanks
Agent Jack

If you hover your mousepointer over the skin selection window, the tooltip shows the corresponding Mod/name.
You'll have to open the selection window with the small arrow before.
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#34
xeraxeca Wrote:
Cherryboy Wrote:Thank you for the answers...both of you ^:)^
togan, I just checked your images but can't see the difference between the HiRes and default though :-? It rises the question why use HiRes if the default Res looks practically the same? Maybe I have a bad eyes to spot the differences :-o
togan Wrote:Check oot ma flickrrrrr frr comparisons -

[To see links please log-in or register here]



I can't spot the difference ^.^

xeraxeca can you help me set up this game correct-like...I can upload pics of my TK17 folder,whatever you need. TIA
PS. My game is patched to access 4GB of memory,my System Specs are more than adequate. i7-3930k,16GB ram,TITAN GPU.
Are you using mod v0.2 or v0.1? I've always had both installed (plus v0.2.1_flush_fix and Teeth_bug_fix) thus I don't know exactly what each one implements.
I know that the main body textures from the mod(s) (v0.2?) are visually very low-res (maybe upscaled from 1x), but color hues differ a bit from the original game. You may need to drop a 'native' hi-res body texture in ActiveMod folder and use that on your model to really see the (huge) improvements.
But try changing your model's eyebrows, if the mod (v0.2? :-? ) is functional you will immediately notice big differences.
I don't have HiRes Mods, so I can't check that on my system. Maybe someone will place that in this forum, then I could take a look at this :-\

And another rain of questions, about ActiveMod folder contents:
1. If I put two hairstyles with a same file names (say both of them are "hair_01_style01.png") in to an ActiveMod folder, but in separate folders (say "...\Hair01\" and "...\Hair02\"), then the game will display only that one which folder goes first alphabetically (then it would be "...\Hair01\")...right? x_x
2. I noticed that with hair mods I get two variations of same hairstyles (say "hair_01_style01.png" and "hair_01_style02.png")...why is that? Game uses both of them, or I need to rename the file which I want to use within the game to be the first in line? @-)

Anyone??? :ympray:
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#35
Are you using mod v0.2 or v0.1? I've always had both installed (plus v0.2.1_flush_fix and Teeth_bug_fix) thus I don't know exactly what each one implements.

I know that the main body textures from the mod(s) (v0.2?) are visually very low-res (maybe upscaled from 1x), but color hues differ a bit from the original game. You may need to drop a 'native' hi-res body texture in ActiveMod folder and use that on your model to really see the (huge) improvements.
But try changing your model's eyebrows, if the mod (v0.2? :-? ) is functional you will immediately notice big differences.[/quote]

xeraxeca, Would you be more precise at what the actual file name is "mod v0.2 or v0.1" is too vague.
PS. I kind of got Highres enabler mod working,I DL the Skin_Tanv2.zip and place in ActiveMod folder,it works on female body :-bd But will it effect Shemale bods too?

PPS. Any of you have knowledge working with ENB for this game,I have a few presets,but don't know how to tweak them. Do I just open the Main.FX with text editor and have at it? Some info would be greatly appreciated. ^:)^
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#36
togan Wrote:Are you using mod v0.2 or v0.1? I've always had both installed (plus v0.2.1_flush_fix and Teeth_bug_fix) thus I don't know exactly what each one implements.

I know that the main body textures from the mod(s) (v0.2?) are visually very low-res (maybe upscaled from 1x), but color hues differ a bit from the original game. You may need to drop a 'native' hi-res body texture in ActiveMod folder and use that on your model to really see the (huge) improvements.
But try changing your model's eyebrows, if the mod (v0.2? :-? ) is functional you will immediately notice big differences.

xeraxeca, Would you be more precise at what the actual file name is "mod v0.2 or v0.1" is too vague.
PS. I kind of got Highres enabler mod working,I DL the Skin_Tanv2.zip and place in ActiveMod folder,it works on female body :-bd But will it effect Shemale bods too?

PPS. Any of you have knowledge working with ENB for this game,I have a few presets,but don't know how to tweak them. Do I just open the Main.FX with text editor and have at it? Some info would be greatly appreciated. ^:)^[/quote]

I'm using ENB+SweetFX in conjunction with SweetFX stand alone configurator to tweak the settings which is more user friendly and it's easier to play with settings and all. It let's you save different settings and save/load them anytime you like :-bd If you are using ENB only, then I think the only option is to tweak enbseries.ini I think...I could be wrong....as you can see, I'm not the veteran in this field...but someday... :ymdaydream:
Hope it will help...at least a bit 8-|
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#37
Holy Emoticons!!!! I don't remember seeing those before.....

Sorry, they surprised me, anyway, why I'm here.....
Playing with the PE, I'm trying to 'lock' the camera in a certain spot, but I don't understand the 'camera keys' seems like nothing happens. It's just an animation not an interactive pose.

Is it possible to lock the camera in PE or can I only do that in sequencer?
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#38
Taz_78 Wrote:(In PE) I don't understand the 'camera keys' seems like nothing happens. It's just an animation not an interactive pose.

The camera keys function in PE remembers your current camera position as default when the pose is loaded in game.
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#39
hmoeller Wrote:
Taz_78 Wrote:(In PE) I don't understand the 'camera keys' seems like nothing happens. It's just an animation not an interactive pose.

The camera keys function in PE remembers your current camera position as default when the pose is loaded in game.

I exited out of the editor loaded the pose in freemode, and you are 100% correct. Thank you.
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#40
Don't know if this is the right place for this but, I just heard from 'Morotaika' over at h@@gfire. The 'Garden' will be back up in a week under a different domain name. It'd be nice to get back to it yet, I think we need to keep this one as active as we can, too. No sense in putting all our eggs into just ONE basket, as it were. Whaddya think, kiddies?
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