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OrgoneotronHow to use V11 shaders?
#3
I've found out more about the '_metal' files, the red channel contains the metalicity (how meteal the texture should look), while the alpha channel contains the overall shinyness. To convert a hook 5 'spec' texture to use this system copy the green channel to the alpha channel, as hook 5 spec texures also used the red channel for metalicity. The green and blue channels appear to be unused.
I haven't managed to get a '_glass' texture to do anything, and I still have now idea how they are supposed to be used. I'll continue my experiments.
[-] The following 1 user Likes Orgoneotron's post:'s post
  • daspex (11-24-2024)
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Messages In This Thread
How to use V11 shaders? - by Orgoneotron - 10-24-2024, 04:04 PM
RE: How to use V11 shaders? - by Orgoneotron - 11-02-2024, 09:42 AM
RE: How to use V11 shaders? - by Orgoneotron - 11-10-2024, 12:57 PM
RE: How to use V11 shaders? - by caligula - 11-24-2024, 12:04 AM



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