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trashyLiquid Assets
#6
Succeeded rotating emitters but the affect was not what I expected
Rotation does help but I could not rotate them as fast as I wanted.
Rotate too fast and the stream warps out of shape. Rotate fast enough
and the stream starts to spiral. It looks cool but not for a shower.

Pulse: Scale particle emitters, larger, smaller.
I don't think this will help break up the patterns set up by the particle emitters
but it would be awesome to add to a fountain animation

Connecting to an animation scheduler allows me to animate Position, Rotation and or Scaling.
There are a couple more Room scripts you would have to modify but I think it is worth it
AcRoom Imports the room object, you will need to import the animation library also.
AvRoom initiates the rotation or scaling

Finished with the shower head only. The fountain and the 2 shower stalls I haven't started on yet.
What I know about scripting I taught myself and I'm a lousy student
When modifying script I like to follow the bread crumbs
Sometimes they lead you to other files or someplace unexpected

Check my downloads for ReadMe or some kind of Notes
I'm always leaving bread crumbs to follow
[-] The following 2 users Like trashy's post:
  • daspex (02-29-2024), The End (02-28-2024)
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Messages In This Thread
Liquid Assets - by trashy - 02-20-2024, 10:50 AM
RE: Liquid Assets - by The End - 02-21-2024, 01:47 PM
RE: Liquid Assets - by trashy - 02-21-2024, 04:32 PM
RE: Liquid Assets - by The End - 02-22-2024, 07:19 AM
RE: Liquid Assets - by trashy - 02-26-2024, 04:22 PM
RE: Liquid Assets - by trashy - 02-28-2024, 04:19 PM
RE: Liquid Assets - by The End - 02-28-2024, 05:37 PM



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