12-12-2023, 07:01 PM
(12-12-2023, 04:45 PM)OysterMug Wrote:[To see links please log-in or register here]
(12-12-2023, 03:22 PM)trashy Wrote:[To see links please log-in or register here]
The Models Mesh script and textures Custom.RoomObjects.....Luder\Room
This is a common location can be shared by all rooms
Default position and rotation set by mesh script is "0"
Room script that need to be modified
REQUIRED
AcRoom.bs AppImport: Import The Models Mesh script into the room
Update.lua: Inject the new Position and Rotation coordinates.
Not Required but Important
DcDress_R9ZRoom248: This is the Room Objects script allows you to show and hide Objects
and of course the ActiveMod script
This layout or something similar is what I'll use going forward
Try putting the modded lines for the Backdrop Room switches tab in a separate addon so the switches will always load regardless of room.
That would be a big step toward a Universal Room Objects mod that lets users add objects to any room.
It would be possible if the roomname could be a wildcard.The game is allways looking for scripts in “VX.RoomOptions“ in the addon folder.
The Whole World Is A Piece Of Shit But You Have To Handle It.