Importing 3D objects into a Room WITH OUT HOOK 5
I have injected 3D Objects with Both Hook 4 and Hook 5
3D Objects With OUT Hook has always been on the back of my mind
I got fired up when I injected the first flat screen into the StripClub
Most of the better quality 3D Models available are Multi layer Mesh and
Multi Texture. That's why all my first attempts failed, time after time.
It has to be single layer mesh and a single texture
I hesitated shareing the Stripclub and my idea for injecting Static Models
There was one thing left to do and I can't do it by myself.
Set position and rotation In Game!
Selecting from several pre-set locations in game should be possible.
So far the answer has eluded me. I was still working on the Stripclub when
I decided it was time to share.
Rather than trying to explain everything here is an example
R9ZRoom248_Backdrop. The package contains 10 static models and a sofa.
Lots of notes, explore the contents and Please Read.
Only injected 2 Static Models and the Sofa
in game press F12 and go to the last tab to show and hide these objects
Furniture wouldn't matter but things like Wall Size Flat Screen and Static Models
I will always turn OFF when room loads
This will work fine but in game access to position and rotation
would be much friendlier to the average user
Questions answered
I didn't want to maintain this download
Download
@OysterMug
This time Imorted with AcRoom script the airplain was injected with lua update
Could make a difference in v11
Mesh scripts converted with CollaTKane as a toy, it should work
Have the room scripts changed in V11?
I have injected 3D Objects with Both Hook 4 and Hook 5
3D Objects With OUT Hook has always been on the back of my mind
I got fired up when I injected the first flat screen into the StripClub
Most of the better quality 3D Models available are Multi layer Mesh and
Multi Texture. That's why all my first attempts failed, time after time.
It has to be single layer mesh and a single texture
I hesitated shareing the Stripclub and my idea for injecting Static Models
There was one thing left to do and I can't do it by myself.
Set position and rotation In Game!
Selecting from several pre-set locations in game should be possible.
So far the answer has eluded me. I was still working on the Stripclub when
I decided it was time to share.
Rather than trying to explain everything here is an example
R9ZRoom248_Backdrop. The package contains 10 static models and a sofa.
Lots of notes, explore the contents and Please Read.
Only injected 2 Static Models and the Sofa
in game press F12 and go to the last tab to show and hide these objects
Furniture wouldn't matter but things like Wall Size Flat Screen and Static Models
I will always turn OFF when room loads
This will work fine but in game access to position and rotation
would be much friendlier to the average user
Questions answered
I didn't want to maintain this download
Download
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@OysterMug
This time Imorted with AcRoom script the airplain was injected with lua update
Could make a difference in v11
Mesh scripts converted with CollaTKane as a toy, it should work
Have the room scripts changed in V11?
What I know about scripting I taught myself and I'm a lousy student
When modifying script I like to follow the bread crumbs
Sometimes they lead you to other files or someplace unexpected
Check my downloads for ReadMe or some kind of Notes
I'm always leaving bread crumbs to follow
When modifying script I like to follow the bread crumbs
Sometimes they lead you to other files or someplace unexpected
Check my downloads for ReadMe or some kind of Notes
I'm always leaving bread crumbs to follow