12-09-2023, 07:31 AM
You can inject all the static models you want the problem is how to manage them.
Preferably you want individual control over each one, show and hide and possibly
change location.
What I'm attempting to do
Location is set in the mesh script. Looking for an in game option to set position and rotation
Setting location in game, you might be able to work from a single model database available
in all rooms. I'm kinda lost
Current setup
Add mesh scripts to the room, position and rotation set in script
Modify AcRoom script, this imports mesh into the room
Modify your ActiveMod script
Add them to Room Objects script so you can show and hide
To change location modify the mesh script and reboot the game
I need a break from the Stripclub. May try filling some of the empty seats in the Stage Room next
Preferably you want individual control over each one, show and hide and possibly
change location.
What I'm attempting to do
Location is set in the mesh script. Looking for an in game option to set position and rotation
Setting location in game, you might be able to work from a single model database available
in all rooms. I'm kinda lost
Current setup
Add mesh scripts to the room, position and rotation set in script
Modify AcRoom script, this imports mesh into the room
Modify your ActiveMod script
Add them to Room Objects script so you can show and hide
To change location modify the mesh script and reboot the game
I need a break from the Stripclub. May try filling some of the empty seats in the Stage Room next
What I know about scripting I taught myself and I'm a lousy student
When modifying script I like to follow the bread crumbs
Sometimes they lead you to other files or someplace unexpected
Check my downloads for ReadMe or some kind of Notes
I'm always leaving bread crumbs to follow
When modifying script I like to follow the bread crumbs
Sometimes they lead you to other files or someplace unexpected
Check my downloads for ReadMe or some kind of Notes
I'm always leaving bread crumbs to follow