11-24-2023, 09:02 AM
(11-23-2023, 05:04 PM)dipstik Wrote:[To see links please log-in or register here]
In the Scenes bs look for this block and modify (or add if necessary) the line in BOLD :
RenderShader :local_Door_MATERIAL . {
RenderShader.Surface ShaderPhong :local_Door_PHONG;
RenderShader.MultiDrawLayer I32(38);
Object.Name "Door_material";
};
The value (38) needs to be greater than that of the Hair - most are set around the 38 mark, so this may need to be in the 39-42 range.
You will probably also need to change the .txf to AlphaBlend/AlphaMask/WriteZ
This is exactly the information I was looking for. Thx.
...and of course, it didn't work. I tried every value from 37 to 42. The closest I come to having any effect on the result is by editing the .txf file ("AlphaMask" seems to never work when included.)
Thx.