06-23-2023, 03:16 AM
(06-22-2023, 11:55 PM)Synfinity Wrote:You are always welcome. ☺[To see links please log-in or register here]
(06-22-2023, 01:30 AM)Daspex Wrote:[To see links please log-in or register here]
(06-22-2023, 12:14 AM)Synfinity Wrote:[To see links please log-in or register here]
(06-20-2023, 10:20 PM)Daspex Wrote:[To see links please log-in or register here]
(06-16-2023, 01:40 AM)Synfinity Wrote:[To see links please log-in or register here]
Someone told me how to do this before, but I can't remember how. In some rooms the scenery does not reflect light source changes from the menu. There was an adjustment you could make, but I can't remember.
NOT H5 lighting, but the built in lighting from the context menu.
Maybe you have to set some values for the meshes so that they are able to reflect someting?
RenderMaterial.AmbientColor Vector3f( 0, 0, 0 );
RenderMaterial.SpecularColor Vector3f( 0, 0, 0 );
RenderMaterial.EmissionColor Vector3f( 0, 0, 0 );
RenderMaterial.Shininess F32(50);
I think that's it. In the room.bs file?
Yes.
Thanks, dude.
The Whole World Is A Piece Of Shit But You Have To Handle It.