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SynfinityHow to enable default rooms to use lighting?
#6
(06-22-2023, 12:14 AM)Synfinity Wrote:

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(06-20-2023, 10:20 PM)Daspex Wrote:

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(06-16-2023, 01:40 AM)Synfinity Wrote:

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Someone told me how to do this before, but I can't remember how. In some rooms the scenery does not reflect light source changes from the menu. There was an adjustment you could make, but I can't remember.

NOT H5 lighting, but the built in lighting from the context menu.

Maybe you have  to set some values for the meshes so that they are able to reflect someting?

RenderMaterial.AmbientColor Vector3f( 0, 0, 0 );
RenderMaterial.SpecularColor Vector3f( 0, 0, 0 );
RenderMaterial.EmissionColor Vector3f( 0, 0, 0 );
RenderMaterial.Shininess F32(50);

I think that's it. In the room.bs file?

Yes.
The Whole World Is A Piece Of  Shit But You Have To Handle It.
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Messages In This Thread
RE: How to enable default rooms to use lighting? - by daspex - 06-22-2023, 01:30 AM



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