These Toys and Room Objects are for testing purposes only
Toys are not numbered correctly and may cause conflicts with other toys
I will be updating the script for these mods for compatibility with V11
Give me a couple Days
Room Objects with shower animation attached that can be imported into any room
Showers, Fountains even Rain should be possible but the shower has always been first.
Preview Video
I ripped a set of emitters from the Orca Mod and managed to attach them to a Room.
The downside is now I don't have any control over distance and magnitude or gravity.
What you see is what you get. The Upside is I've come up with a short loop of script
that I can attach to any room or object. I've got a couple toys for you to test as well.
VX Toys
Room248 empty backdrop, already got it then mark it disabled or move it somewhere else.
The first 2 shower mods only, still working on the fountain and the Ultimate shower room.
I like the new Blender but for game files blender 2.79. After the object has been converted
to game mod and I've added the emitter loop to the mesh script it can Not be imported
back into blender. Wait a minute.....I got distracted
As I was preparing to upload I had a bright idea and gave it a quick try
Import your room into blender then import the original OBJ file for the showerroom and position it
Take the coordinates for position and rotation from blender and add them to the mesh script
You can't import the mesh with emitters and liquid animation attached but you can use the
obj file in blender to get the coordinates
I've been messing with the Orca Mod liquids for a long time. I don't expect anyone else
understand the mess I made. I configured 8 pair of emitters to create 1 shower emitter.
I can configure and import these emitters into any room for a shower or whatever.
If that's what you need I can be bribed!
My goal is to create room assets with liquid animations attached that anybody with a little
experience can add to their own room. The emitters are all set just import the object into your room.
This is the first 2 mods from the video. the fountain and the Ultimate shower I'm still working on
Check the ReadMe file
VX Shower Mod
Warning: When modifying RoomObjects Script never use the word "Shower" by itself in
options.roomset = "Shower, Emitters, Doors" The word Shower is already used as a
system command to turn default room showers on and off.
You can use ShowerEmitter or Shwr or ShowerDoor just not "Shower" by itself
I discovered this long time ago when I modified the locker room showers
Toys are not numbered correctly and may cause conflicts with other toys
I will be updating the script for these mods for compatibility with V11
Give me a couple Days
Room Objects with shower animation attached that can be imported into any room
Showers, Fountains even Rain should be possible but the shower has always been first.
Preview Video
[To see links please log-in or register here]
I ripped a set of emitters from the Orca Mod and managed to attach them to a Room.
The downside is now I don't have any control over distance and magnitude or gravity.
What you see is what you get. The Upside is I've come up with a short loop of script
that I can attach to any room or object. I've got a couple toys for you to test as well.
VX Toys
[To see links please log-in or register here]
Room248 empty backdrop, already got it then mark it disabled or move it somewhere else.
The first 2 shower mods only, still working on the fountain and the Ultimate shower room.
I like the new Blender but for game files blender 2.79. After the object has been converted
to game mod and I've added the emitter loop to the mesh script it can Not be imported
back into blender. Wait a minute.....I got distracted
As I was preparing to upload I had a bright idea and gave it a quick try
Import your room into blender then import the original OBJ file for the showerroom and position it
Take the coordinates for position and rotation from blender and add them to the mesh script
You can't import the mesh with emitters and liquid animation attached but you can use the
obj file in blender to get the coordinates
I've been messing with the Orca Mod liquids for a long time. I don't expect anyone else
understand the mess I made. I configured 8 pair of emitters to create 1 shower emitter.
I can configure and import these emitters into any room for a shower or whatever.
If that's what you need I can be bribed!
My goal is to create room assets with liquid animations attached that anybody with a little
experience can add to their own room. The emitters are all set just import the object into your room.
This is the first 2 mods from the video. the fountain and the Ultimate shower I'm still working on
Check the ReadMe file
VX Shower Mod
[To see links please log-in or register here]
[To see links please log-in or register here]
Warning: When modifying RoomObjects Script never use the word "Shower" by itself in
options.roomset = "Shower, Emitters, Doors" The word Shower is already used as a
system command to turn default room showers on and off.
You can use ShowerEmitter or Shwr or ShowerDoor just not "Shower" by itself
I discovered this long time ago when I modified the locker room showers
What I know about scripting I taught myself and I'm a lousy student
When modifying script I like to follow the bread crumbs
Sometimes they lead you to other files or someplace unexpected
Check my downloads for ReadMe or some kind of Notes
I'm always leaving bread crumbs to follow
When modifying script I like to follow the bread crumbs
Sometimes they lead you to other files or someplace unexpected
Check my downloads for ReadMe or some kind of Notes
I'm always leaving bread crumbs to follow