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xxpy02Body Import/Export Addon for Blender 3.6.4
#11
(11-05-2023, 10:16 PM)xxpy02 Wrote:

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(10-29-2023, 04:46 AM)Daspex Wrote:

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Thank you for this amazing work,finaly someone is taking care of this tool.
I think it would be best to update your post each time you release a new version.
You could leave all versions in there so the user has a good overview about
all versions available.But if you want to post them separately feel free to do so.

I just released a new version, but before uploading I had to remove one of the files as there's a limit of 3 files per post.
I'll keep the last 3 in this case following your recommendation albeit limited by this restriction.
Sorry but we had to decide it like this but I forgot to mention .
I think the last three versions also do a great job. ?
The Whole World Is A Piece Of  Shit But You Have To Handle It.
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#12
Version 1.5.0 is out and this one is pretty exciting for me. With it comes the ability to not only modify the existing but also add new shape keys. That means being able to add custom morphs to any existing body addon straight from Blender 3.6.4.
The only other necessary step to enable the sliders in the customizer is creating the {ADDON}\Scripts\Shared\Person\CcPersonDefaultBody_{ADDON}.bs file with the custom parameters that point to the shape key. This is something the Blender addon still does not cover, but that is on my "nice to have" list.
I'll create a tutorial with detailed instructions in how to set the customizer sliders later, hopefully with some videos describing the whole process (might include some quick sculpting).
You can find the tutorial here:

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  • daspex (11-10-2023), K17 (11-10-2023), Richter Belmont (11-10-2023), RidSol (11-11-2023)
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#13
New geometry/topology support is finally here. With version 1.6.0 you will be able to make your body addons even curvier.

Workflow of the addon remains the same, just a few tips and remarks before you try it out:
  • The game only supports quads and tris; make sure all model faces are compliant (else you will get a notice)
  • The easiest way to add topology without the risk of creating n-gons is by using the Loop Cut
  • If you end up creating n-gons, triangulating them before export is usually enough
  • Hook5 does not support custom topology for automatic subsurface map generation:
    • The body areas with custom topology will render with a lighter color in game if you have Skin Subsurface Scattering enabled
    • You need to use a custom skin shader with a subsurface pass to fix the affected areas
    • It does not seem to be an issue with the Blender addon - every custom model I tried (with modified topology) shows this same behavior
    • If you know another fix/workaround let me know and I'll add it

A couple of notes regarding the future of this addon (version 2.0.0 onwards):

Even though this started as a body-only modding tool, my intention was always making this a general modding resource for any kind of addon - similar to what the io_tkm17 tried to achieve.

The addon was almost completely rewritten for the future versions and a full scene importer/exporter is already in place.
That means you will be able to import, modify and export every aspect of a body addon: tongue, eyes, animation targets, look-at targets, link targets, etc.

This also expand the possibilities to support other kinds of addons likes clothes, shoes, accessories, hairs, etc. And eventually even rooms (which are much more complex).

Anything you'd like to see first, share it in the thread.
[-] The following 6 users Like xxpy02's post:'s post
  • daspex (11-25-2023), K17 (11-25-2023), Richter Belmont (12-04-2023), RidSol (12-01-2023), Roy (11-30-2023), Vasolay_Jizznar (06-15-2024)
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#14
Version 2.0.0 sneakpeek.
Already has support for different addon types, with fully functional armature modifier.
Only exception so far seems to be Room addons (although it is planned).
If there's anything you'd like me to try importing post in the thread.


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  • daspex (12-06-2023), Richter Belmont (12-04-2023)
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#15
This addon is already fantastic enough. Especially the ability to add verticies to the body. Working with clothes, rooms and other stuff could be a great boost to modding community.
Not sure if this is possible, but managing PervokPetr's PhysX mods in Blender could make a great step forward. He made it possible by using Maya (or Poser I guess), but keeping the whole modding inside Blender would be awesome. Though this might be a job for a separate addon or thread.
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  • daspex (12-06-2023)
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#16
(11-28-2023, 10:25 AM)BlackSheep Ovca Wrote:

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This addon is already fantastic enough. Especially the ability to add verticies to the body. Working with clothes, rooms and other stuff could be a great boost to modding community.
Not sure if this is possible, but managing PervokPetr's PhysX mods in Blender could make a great step forward. He made it possible by using Maya (or Poser I guess), but keeping the whole modding inside Blender would be awesome. Though this might be a job for a separate addon or thread.

That would be awesome indeed, but I never had the chance to mess with PhysX or Hairworks addons.
If you have any good ones to recommend (the simpler the best) I can take a look and see what it requires.
And/or if you could link me a tutorial for PervokPetr's workflow in Maya/Poser, that'd be great too.
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#17
(11-28-2023, 10:55 AM)xxpy02 Wrote:

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That would be awesome indeed, but I never had the chance to mess with PhysX or Hairworks addons.
If you have any good ones to recommend (the simpler the best) I can take a look and see what it requires.
And/or if you could link me a tutorial for PervokPetr's workflow in Maya/Poser, that'd be great too.

Basically, everything needed for PhysX (guide, examples, resources) - 

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  • xxpy02 (11-28-2023)
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#18
(11-28-2023, 01:11 PM)BlackSheep Ovca Wrote:

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Basically, everything needed for PhysX (guide, examples, resources) - 

[To see links please log-in or register here]


Mega says the linked file "is no longer available." Sad
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#19
(11-29-2023, 10:13 AM)OysterMug Wrote:

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(11-28-2023, 01:11 PM)BlackSheep Ovca Wrote:

[To see links please log-in or register here]

Basically, everything needed for PhysX (guide, examples, resources) - 

[To see links please log-in or register here]


Mega says the linked file "is no longer available." Sad

Yesterday it was working. Here's a non-KE link: 

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All the same, I just re-uploaded it.
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  • daspex (12-06-2023), Roy (11-30-2023), The End (11-30-2023)
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#20
(11-25-2023, 01:35 PM)xxpy02 Wrote:

[To see links please log-in or register here]

New geometry/topology support is finally here. With version 1.6.0 you will be able to make your body addons even curvier.

Workflow of the addon remains the same, just a few tips and remarks before you try it out:
  • The game only supports quads and tris; make sure all model faces are compliant (else you will get a notice)
  • The easiest way to add topology without the risk of creating n-gons is by using the Loop Cut
  • If you end up creating n-gons, triangulating them before export is usually enough
  • Hook5 does not support custom topology for automatic subsurface map generation:
    • The body areas with custom topology will render with a lighter color in game if you have Skin Subsurface Scattering enabled
    • You need to use a custom skin shader with a subsurface pass to fix the affected areas
    • It does not seem to be an issue with the Blender addon - every custom model I tried (with modified topology) shows this same behavior
    • If you know another fix/workaround let me know and I'll add it

A couple of notes regarding the future of this addon (version 2.0.0 onwards):

Even though this started as a body-only modding tool, my intention was always making this a general modding resource for any kind of addon - similar to what the io_tkm17 tried to achieve.

The addon was almost completely rewritten for the future versions and a full scene importer/exporter is already in place.
That means you will be able to import, modify and export every aspect of a body addon: tongue, eyes, animation targets, look-at targets, link targets, etc.

This also expand the possibilities to support other kinds of addons likes clothes, shoes, accessories, hairs, etc. And eventually even rooms (which are much more complex).

Anything you'd like to see first, share it in the thread.

Hip-huggers are pants worn by both men and women, generally made of denim and fitted tightly around the hips and thighs, while usually having flared or bell-bottom lower legs.
and booty shorts


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