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NEW ROOMS INSTALLING - Printable Version +- Phoenix Garden (https://roysforum.com) +-- Forum: V11 game and content (https://roysforum.com/forum-107.html) +--- Forum: V11 Discussion (https://roysforum.com/forum-110.html) +--- Thread: NEW ROOMS INSTALLING (/thread-775.html) |
NEW ROOMS INSTALLING - Ilduca - 02-25-2025 Hi guys, can anybody explain how to install correctly new rooms on V11? I tried to put the whole of a new room in the Addon folder as it is (there are 2 sub folders one named by custom room number and another called MOD containing a "Activemod") and also used the manager in the manager they exist but when stating to play they are NOT in the room list no one is selectable. I have never used modders room so im a complete jerk on it ![]() Thank's so much RE: NEW ROOMS INSTALLING - Richter Belmont - 02-26-2025 (02-25-2025, 06:30 PM)Ilduca Wrote: Hi there Ilduca! #01 = Let's go, first! you need to separate the folders, first, the *MESH* type addons must go to *ADDONS FOLDER*, see if inside the folder there is a .bsb or .bs file, this file is the *MESH* #02 = And texture goes in another folder called *MOD/ACTIVEMOD* in this folder you put all .Png files withing the folders. If you do correctly the game will show the addon when you select okay In resume, Addons in ADDONS FOLDER and textures in MOD/ACTIVEMOD FOLDER, got it? Hope you understand well, =D Thank you! and have a nice day XD RE: NEW ROOMS INSTALLING - Ilduca - 02-27-2025 Thank's so much IT WORKS !!!! |