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Essential tool (fBlender) - Printable Version +- Phoenix Garden (https://roysforum.com) +-- Forum: Community (https://roysforum.com/forum-103.html) +--- Forum: General Discussion (https://roysforum.com/forum-2.html) +--- Thread: Essential tool (fBlender) (/thread-749.html) |
Essential tool (fBlender) - BlackSheep Ovca - 08-26-2024 I know, I'm asking for a highly challengeble task, but TK17 desperatelly needs a tool for easy and user-friendly import-export in Blender to keep TK17 alive. There is an old "CollaTkane" tool for converting DAE to TXX, but it works with ancient Blender 2.78. It is extremely outdated and it makes impossible to set the textures right. After a dozens of attempts (for room for example) the conversion might go right for TK17, but it takes a lot of time. There is a handy tool by Xxpy02: https://roysforum.com/thread-485.html which works with body-mods only. And it wasn't developed for a long time. Ability to add verticies is super great which may boost the body quality, but it doesn't work for female bodies (bodies remain lowpoly and non-smoothed). There is no "all-in-one" tool for latest Blender versions (for. 3.6 at least) that would cover rooms, bodies, clothes and all that. I would really like to add something to TK, but I simply have no opportunity to do that. There are a lot of addons that import DAZ, Koikatsu, iClone stuff in Blender and others, but there is no such thing for TK17. It really restrains modding community. Maybe it is too much, but TK17 needs an addon for Blender that imports stuff to Blender and exports it back. I mean, without "dancing around Blender 2.78" and smoking tutorials. Without working on every single material to make it work in TK17. An easy pipeline "TK17-Blender-TK17" would greatly boost TK17 modding community. P.S.: as an icing on cake, a simple conversion for PES animations to BVH or whatever else would be great =) I've been asking it for years, but it's just my personal thing. Though, converting Rigify animation to TK17 would be handy too =) RE: Essential tool (fBlender) - Slenderman - 08-27-2024 I second that. I have at least 10 rooms made in Blender (latest version), that I wish to convert into addons, but I simply cannot due to the lack of tools/updated tutorials. RE: Essential tool (fBlender) - daspex - 08-27-2024 (08-27-2024, 06:58 AM)Slenderman Wrote: Just Export the room AS scene.dae and convert it to an addon with ctk tools. Its pretty simple. Since we have the full Version of h5 downloadable here there is no need for VX at least.Just extract the room out of the game. You will find a 3d Screenshot of the room in the games binary folder. Load the .obj file inside of it Into Blender or your favorite 3d editor and rename all .dds files in the filelist of blender /Your Editor to .png and save it AS scene.dae.Now convert all .dds files from the screenshot into .png files.Then use one of the predefined ctk batchfiles to Compile it Into a custom addon and thats it. AS for renaming the file extensions in blender ,there is a renaming Plugin available at the Blender community. |