Phoenix Garden
Adding Extra Hair Color Slider - Printable Version

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Adding Extra Hair Color Slider - Richter Belmont - 07-24-2024

Modders should know it, making hair work with the default game hair color slider is a real pain.
You need to create layer files, link you texture to it, write DressCmd using these layer and

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...

For other dress type however, thing are way more simple.
DressCmd using the tex2d your scene as target.
So why not make thing as simple for hair?

I added a extra hair color slider for making the required scripts for color slider as simple of everything other type of dress for hair.

The script should be added to \Scripts\Shared\Person\CcPersonDefaultBody.bs

Code:
CustomParameter :Parameter_DressWigColor . {[/color]
[color=#000000].ParamID I32(401);[/color]
[color=#000000].IconID I32(3599);[/color]
[color=#000000].ParamName "DressWigColor";[/color]
[color=#000000].ParamDescription "Hair Color:";[/color]
[color=#000000].CategoryID :Cat_Body;[/color]
[color=#000000].ParamType CustomParamType .HSV;[/color]
[color=#000000].DressZoneID I32(15);[/color]
[color=#000000].DefaultAddHSV ( I32(0) , I32(0) , I32(0) );[/color]
[color=#000000].DefaultMulHSV ( I32(1) , I32(1) , I32(1) );[/color]
[color=#000000].SliderDefault F32(0);[/color]
[color=#000000].LookAt "Person" + :person + "Anim:Model01:head_joint01";[/color]
[color=#000000].LookAtID :LookAtHair;[/color]
[color=#000000]};



As for the requirement for your addon hair dcdress_*.bs file, it's the same as other dress type. (except .ParamID use I32(0) instead of 2)
Example:

Code:
.SceneScriptFile [ :HairBaseDir + "AcR9Hair007" , :P + "R9Hair007" ];[/color]

[color=#000000].CmdArray [ DressCmd . {
.Target :P + "R9Hair007:XXXX"; //this XXXX is actually the name of a Texture2d node in the scene file
.ParamID I32(0);
.Attr @ TransformLayer .ColorAddHSV;
.Value @ ( I32(0) , I32(0) , I32(0) );
};
];