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Rooms without defined locations - Printable Version +- Phoenix Garden (https://roysforum.com) +-- Forum: VX game and content (some content are compatible with V7.5) (https://roysforum.com/forum-4.html) +--- Forum: Klub 17 Mesh/Script Addon (https://roysforum.com/forum-74.html) +--- Thread: Rooms without defined locations (/thread-642.html) |
Rooms without defined locations - HypnoSoul - 02-22-2024 Hello, I noticed that many rooms lack locations, for example: https://roysforum.com/thread-274-post-10784.html#pid10784 all the locations are linked to the couch. Someone can fix this? RE: Rooms without defined locations - The End - 02-23-2024 (02-22-2024, 03:59 AM)HypnoSoul Wrote: I remember around the last days of MG, there was some talk of an app that could add "pose targets" to rooms, but I never saw anyone upload the app or heard anyone say it worked. Beyond that, I don't believe it is possible to add/edit pose locations in a room w/o access to the source file. The targets must be physically placed within the 3D space. ![]() RE: Rooms without defined locations - daspex - 02-24-2024 You could Export the room with h5 Export Function in VX and load the object file Into Blender. If loaded in Blender add an empty object to the scene and Name it room_position_group. Now you can Start to add positions.To do so,you have to go to the desired Position inside oft the room mesh and add a New empty object.Rename the empty object to your Position Name Like PosA or whatever you want.After you renamed the empty object parent it to the "room_position_group" you already created.Repeat the last step for all Pose positions you need and export the scene as Collada scene.dae file.It has to be named scene.dae cause the Ctk tools batches are written to use this filename. Edit the Ctk tools batchfiles to your needs. If the Ctk tool has finished compiling your room,go to the "YourRoomname\Scripts\Luder\YourRoomname\AvFurnitures.bs file and Copy it into the original YourRoomname\Scripts\Luder\YourRoomname\AvFurniture.bs. Copy the room Into your addon folder,thats it. NOTE:DONT MODIFY INBUILT ROOMS!Make a Copy of them and mod that Copy instead. RE: Rooms without defined locations - The End - 02-24-2024 I've gotta look into that. I've always heard of H5's "Export Function" but have never looked for it (much less tried it.) I have a number of rooms with just the one default pose target, or don't have targets in the places needed most. Which reminds me, I REALLY need to update my "Room Creation Tutorial". And if I figure out how to add targets to existing rooms, I'll add it to the tutorial. ;) FOLLOW-UP: Just tried using the "Extract" button in the H5 interface (which exported EVERYTHING). It created a single .obj & .mtl file (and dozens of dds image files). Nothing was able to import the obj file (tried Blender 2.79b, Photoshop 2015, MS 3D Draw and MS 3D Print.) Nothing was able to load the file. I don't think the function works. :( RE: Rooms without defined locations - daspex - 02-25-2024 (02-24-2024, 05:03 PM)OysterMug Wrote: The function works.I used it a lot and all output files are loading fine.I often read in the past that things work for others but not for you.I suggest reinstall your Windows.Yes the h5 Exporter produces dds files but to use it for this case it doesnt matter. RE: Rooms without defined locations - The End - 02-25-2024 (02-25-2024, 10:00 AM)Daspex Wrote: I only tried one addon room ("Autumn Picnic"). It's possible the room itself is at fault (couldn't be exported.) Also, I'm using Win11. Dunno if that's a factor either (I'm definitely not about to try reinstalling Win11 just to see if it resolves this one minor issue. ![]() RE: Rooms without defined locations - daspex - 02-25-2024 (02-25-2024, 12:05 PM)OysterMug Wrote: Yeah,i also couldnt Export some rooms With h5 but u could try the .bs\bsb Importeur for Blender and if the old io Importeur doesnt works,try to use the New io Importeur from our member here,it is written for Blender 3.x but also works in 2.78,maybe that works. RE: Rooms without defined locations - The End - 02-25-2024 (02-25-2024, 02:11 PM)Daspex Wrote: Suddenly, this has become "work". ![]() RE: Rooms without defined locations - daspex - 02-26-2024 (02-25-2024, 04:39 PM)OysterMug Wrote: Haha,like almost everything related to tk17 modding. |