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How to use V11 shaders? |
Posted by: Orgoneotron - 10-24-2024, 04:04 PM - Forum: V11 Discussion
- Replies (3)
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Is there any documentation on using material shaders in V11?
I've noticed in the V11Beta archive there are .png files with endings like '_norm' (which are normal maps), '_metal', '_glass', '_red', '_red_color' and '_color' which seem to function a bit like how the Hook did in earlier versions, but does anyone know how these work? The '_norm' one is pretty straight forward, but I'm not sure exactly what the others do, or how to create them.
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